jiuyhfdj/wdsm_cocos_lua_debug_shell
# WDSM Cocos-Lua Debug Shell 这是从 D:\UU\23707_wdsm_wdsm_3k_20260319_28719_m0.apk 逆向整理出的 Cocos2d-x Lua Win32 调试壳工程,用于继续恢复、修改和预览游戏 UI / 建筑功能。 给 Max 接手先读 D:\UU\wdsm_cocos_lua_debug_shell\MAX_START_HERE.md D:\UU\wdsm_cocos_lua_debug_shell\MAX_RUNBOOK.md D:\UU\wdsm_cocos_lua_debug_shell\MAX_TASK_STATE.md D:\UU\wdsm_cocos_lua_debug_shell\MAX_PROJECT_INDEX.md D:\UU\wdsm_cocos_lua_debug_shell\work\mission-state.md 快速启动… See the full description on the dataset page: https://huggingface.co/datasets/jiuyhfdj/wdsm_cocos_lua_debug_shell.
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1 2-- 0 - disable debug info, 1 - less debug info, 2 - verbose debug info3DEBUG = 24 5-- use framework, will disable all deprecated API, false - use legacy API6CC_USE_FRAMEWORK = true7 8-- show FPS on screen9CC_SHOW_FPS = true10 11-- disable create unexpected global variable12CC_DISABLE_GLOBAL = true13 14-- for module display15CC_DESIGN_RESOLUTION = {16 width = 960,17 height = 640,18 autoscale = "FIXED_HEIGHT",19 callback = function(framesize)20 local ratio = framesize.width / framesize.height21 if ratio <= 1.34 then22 -- iPad 768*1024(1536*2048) is 4:3 screen23 return {autoscale = "FIXED_WIDTH"}24 end25 end26}27 