jiuyhfdj/wdsm_cocos_lua_debug_shell
# WDSM Cocos-Lua Debug Shell 这是从 D:\UU\23707_wdsm_wdsm_3k_20260319_28719_m0.apk 逆向整理出的 Cocos2d-x Lua Win32 调试壳工程,用于继续恢复、修改和预览游戏 UI / 建筑功能。 给 Max 接手先读 D:\UU\wdsm_cocos_lua_debug_shell\MAX_START_HERE.md D:\UU\wdsm_cocos_lua_debug_shell\MAX_RUNBOOK.md D:\UU\wdsm_cocos_lua_debug_shell\MAX_TASK_STATE.md D:\UU\wdsm_cocos_lua_debug_shell\MAX_PROJECT_INDEX.md D:\UU\wdsm_cocos_lua_debug_shell\work\mission-state.md 快速启动… See the full description on the dataset page: https://huggingface.co/datasets/jiuyhfdj/wdsm_cocos_lua_debug_shell.
028
1if nil == cc.Physics3DComponent then2 return3end4 5cc.Physics3DComponent.PhysicsSyncFlag =6{7 NONE = 0,8 NODE_TO_PHYSICS = 1, 9 PHYSICS_TO_NODE = 2,10 NODE_AND_NODE = 3,11}12 13cc.Physics3DObject.PhysicsObjType =14{15 UNKNOWN = 0,16 RIGID_BODY = 1,17}