CoolFace
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hschumann2/TempleOS-Source-Code

sourceHugging Faceupdated 1y agoView on Hugging Face
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SpriteMain.txt24 linesDownload Raw Back to Doc
1 2                             Sprite Main Menu Help3 4Order of elements matters.  They are executed in the order they appear in the5side-bar.  You can set the insert point for new elements by click the element in6the side-bar and making it RED.7 8After you create a 3D Mesh, you can edit it by seling it in the side-bar so it9is colored RED.  Then, click EDIT-3D-MESH.  A shiftable 3D mesh has a 2D offset10to position the origin.  You can convert between shiftable and non-shiftable by11editing it with the other command.12 13You can convert all elements to a BitMap if END is RED in the side-bar and you14CONVERT-TO-BITMAP.  Later, you can edit that bitmap by seling it in the side bar15so it is colored RED and clicking EDIT-BITMAP.16 17If you have a 3D icon, you might want to place a background-colored rectangle18under the 3D icon, so it hovers above.  Use TRANSFORM-OFF and TRANSFORM-ON.  You19will also need to set the Z offset of the icon.  Go to the Edit menu and sel20EDIT-AS-TEXT and change the third INT to Z offset.  Good luck.21 22While inserting vector elements, you can usually press 'c' to eye-dropper the23color under the mouse.  Press 't' for transparent.24