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hschumann2/TempleOS-Source-Code

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1 2TempleOS has an advanced algorithm for integrating ordinary differential3equations suitable for use in video games.  (Not scientific work.)  It also has4some support for systems of masses and springs, to save you some work.5 6See CMathODE and ODEsUpdate for an overview.7See ODECallDerivative to see what support there is for masses and springs.8 9See ::/Demo/Games/Whap.HC, ::/Demo/Games/Rocket.HC, ::/Demo/Games/MassSpring.HC,10::/Apps/Span/SpanMain.HC or ::/Apps/X-Caliber/X-Caliber.HC.11