echodict/llama.cpp
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1#pragma once2 3#include "server-task.h"4 5#include <condition_variable>6#include <deque>7#include <mutex>8#include <vector>9#include <unordered_set>10 11// struct for managing server tasks12// in most cases, use server_response_reader to post new tasks and retrieve results13struct server_queue {14private:15 int id = 0;16 bool running = false;17 bool sleeping = false;18 bool req_stop_sleeping = false;19 int64_t time_last_task = 0;20 21 // queues22 std::deque<server_task> queue_tasks;23 std::deque<server_task> queue_tasks_deferred;24 25 std::mutex mutex_tasks;26 std::condition_variable condition_tasks;27 28 // callback functions29 std::function<void(server_task &&)> callback_new_task;30 std::function<void(void)> callback_update_slots;31 std::function<void(bool)> callback_sleeping_state;32 33public:34 // Add a new task to the end of the queue35 int post(server_task && task, bool front = false);36 37 // multi-task version of post()38 int post(std::vector<server_task> && tasks, bool front = false);39 40 // Add a new task, but defer until one slot is available41 void defer(server_task && task);42 43 // Get the next id for creating a new task44 int get_new_id();45 46 // Call when the state of one slot is changed, it will move one task from deferred to main queue47 // prioritize tasks that use the specified slot (otherwise, pop the first deferred task)48 void pop_deferred_task(int id_slot);49 50 // if sleeping, request exiting sleep state and wait until it is done51 // returns immediately if not sleeping52 void wait_until_no_sleep();53 54 bool is_sleeping() {55 std::unique_lock<std::mutex> lock(mutex_tasks);56 return sleeping;57 }58 59 // end the start_loop routine60 void terminate();61 62 /**63 * Main loop consists of these steps:64 * - Wait until a new task arrives65 * - Process the task (i.e. maybe copy data into slot)66 * - Check if multitask is finished67 * - Update all slots68 *69 * Sleeping procedure (disabled if idle_sleep_ms < 0):70 * - If there is no task after idle_sleep_ms, enter sleeping state71 * - Call callback_sleeping_state(true)72 * - Wait until req_stop_sleeping is set to true73 * - Call callback_sleeping_state(false)74 * - Exit sleeping state75 */76 void start_loop(int64_t idle_sleep_ms = -1);77 78 // for metrics79 size_t queue_tasks_deferred_size() {80 std::unique_lock<std::mutex> lock(mutex_tasks);81 return queue_tasks_deferred.size();82 }83 84 //85 // Functions below are not thread-safe, must only be used before start_loop() is called86 //87 88 // Register function to process a new task89 void on_new_task(std::function<void(server_task &&)> callback) {90 callback_new_task = std::move(callback);91 }92 93 // Register the function to be called when all slots data is ready to be processed94 void on_update_slots(std::function<void(void)> callback) {95 callback_update_slots = std::move(callback);96 }97 98 // Register callback for sleeping state change; multiple callbacks are allowed99 // note: when entering sleeping state, the callback is called AFTER sleeping is set to true100 // when leaving sleeping state, the callback is called BEFORE sleeping is set to false101 void on_sleeping_state(std::function<void(bool)> callback) {102 if (callback_sleeping_state) {103 auto prev_callback = std::move(callback_sleeping_state);104 callback_sleeping_state = [prev_callback, callback](bool sleeping) {105 prev_callback(sleeping);106 callback(sleeping);107 };108 } else {109 callback_sleeping_state = std::move(callback);110 }111 }112 113private:114 void cleanup_pending_task(int id_target);115};116 117// struct for managing server responses118// in most cases, use server_response_reader to retrieve results119struct server_response {120private:121 bool running = true;122 123 // for keeping track of all tasks waiting for the result124 std::unordered_set<int> waiting_task_ids;125 126 // the main result queue (using ptr for polymorphism)127 std::vector<server_task_result_ptr> queue_results;128 129 std::mutex mutex_results;130 std::condition_variable condition_results;131 132public:133 // add the id_task to the list of tasks waiting for response134 void add_waiting_task_id(int id_task);135 136 void add_waiting_task_ids(const std::unordered_set<int> & id_tasks);137 138 // when the request is finished, we can remove task associated with it139 void remove_waiting_task_id(int id_task);140 141 // remove multiple tasks from waiting list142 void remove_waiting_task_ids(const std::unordered_set<int> & id_tasks);143 144 // This function blocks the thread until there is a response for one of the id_tasks145 server_task_result_ptr recv(const std::unordered_set<int> & id_tasks);146 147 // same as recv(), but have timeout in seconds148 // if timeout is reached, nullptr is returned149 server_task_result_ptr recv_with_timeout(const std::unordered_set<int> & id_tasks, int timeout);150 151 // single-task version of recv()152 server_task_result_ptr recv(int id_task);153 154 // Send a new result to a waiting id_task155 void send(server_task_result_ptr && result);156 157 // terminate the waiting loop158 void terminate();159};160 161// utility class to make working with server_queue and server_response easier162// it provides a generator-like API for server responses163// support pooling connection state and aggregating multiple results164struct server_response_reader {165 std::unordered_set<int> id_tasks;166 server_queue & queue_tasks;167 server_response & queue_results;168 size_t received_count = 0;169 bool cancelled = false;170 int polling_interval_seconds;171 172 // tracking generation state and partial tool calls173 // only used by streaming completions174 std::vector<task_result_state> states;175 176 // should_stop function will be called each polling_interval_seconds177 server_response_reader(server_queue & queue_tasks, server_response & queue_results, int polling_interval_seconds)178 : queue_tasks(queue_tasks), queue_results(queue_results), polling_interval_seconds(polling_interval_seconds) {}179 ~server_response_reader() {180 stop();181 }182 183 int get_new_id() {184 return queue_tasks.get_new_id();185 }186 187 // if front = true, the task will be posted to the front of the queue (high priority)188 void post_task(server_task && task, bool front = false);189 void post_tasks(std::vector<server_task> && tasks, bool front = false);190 bool has_next() const;191 192 // return nullptr if should_stop() is true before receiving a result193 // note: if one error is received, it will stop further processing and return error result194 server_task_result_ptr next(const std::function<bool()> & should_stop);195 196 struct batch_response {197 bool is_terminated = false; // if true, indicates that processing was stopped before all results were received198 std::vector<server_task_result_ptr> results;199 server_task_result_ptr error; // nullptr if no error200 };201 // aggregate multiple results202 batch_response wait_for_all(const std::function<bool()> & should_stop);203 204 void stop();205};206 