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echodict/llama.cpp

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sourceHugging Faceupdated 5mo agoView on Hugging Face
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youtuvl.cpp180 linesDownload Raw Back to models
1#include "models.h"2 3ggml_cgraph * clip_graph_youtuvl::build() {4    GGML_ASSERT(model.class_embedding == nullptr);5    const int batch_size       = 1;6    const bool use_window_attn = !hparams.wa_layer_indexes.empty();7    const int n_pos            = n_patches;8    const int num_position_ids = n_pos * 4;9    const int m = 2;10    const int Wp = n_patches_x;11    const int Hp = n_patches_y;12    const int Hm = Hp / m;13    const int Wm = Wp / m;14    norm_type norm_t = NORM_TYPE_NORMAL;15 16    int mrope_sections[4] = {d_head/4, d_head/4, d_head/4, d_head/4};17 18    ggml_tensor * inp = build_inp_raw();19 20    // change conv3d to linear21    // reshape and permute to get patches, permute from (patch_size, m, Wm, patch_size, m, Hm, C) to (C, patch_size, patch_size, m, m, Wm, Hm)22    {23        inp = ggml_reshape_4d(24            ctx0, inp,25            Wm * m * patch_size, m * patch_size, Hm, 3);26        inp = ggml_permute(ctx0, inp, 1, 2, 3, 0);27        inp = ggml_cont_4d(28            ctx0, inp,29            m * patch_size * 3, Wm, m * patch_size, Hm);30 31        inp = ggml_permute(ctx0, inp, 0, 2, 1, 3);32        inp = ggml_cont_4d(33            ctx0, inp,34            m * patch_size * 3, patch_size, m, Hm * Wm);35 36        inp = ggml_permute(ctx0, inp, 1, 0, 2, 3);37        inp = ggml_cont_4d(38            ctx0, inp,39            patch_size, 3, patch_size, Hm * Wm * m * m);40 41        inp = ggml_permute(ctx0, inp, 2, 0, 1, 3);42        inp = ggml_cont_3d(43            ctx0, inp,44            3*patch_size* patch_size,  Hm * Wm * m * m, 1);45    }46    inp = build_mm(model.patch_embeddings_0, inp);47 48    if (model.patch_bias) {49        inp = ggml_add(ctx0, inp, model.patch_bias);50    }51 52    inp = ggml_reshape_2d(ctx0, inp, n_embd, n_patches);53 54    ggml_tensor * inpL           = inp;55    ggml_tensor * window_mask    = nullptr;56    ggml_tensor * window_idx     = nullptr;57    ggml_tensor * inv_window_idx = nullptr;58 59    ggml_tensor * positions = ggml_new_tensor_1d(ctx0, GGML_TYPE_I32, num_position_ids);60    ggml_set_name(positions, "positions");61    ggml_set_input(positions);62 63    // pre-layernorm64    if (model.pre_ln_w) {65        inpL = build_norm(inpL, model.pre_ln_w, model.pre_ln_b, norm_t, eps, -1);66    }67    if (use_window_attn) {68        inv_window_idx = ggml_new_tensor_1d(ctx0, GGML_TYPE_I32, n_pos / 4);69        ggml_set_name(inv_window_idx, "inv_window_idx");70        ggml_set_input(inv_window_idx);71        // mask for window attention72        window_mask = ggml_new_tensor_2d(ctx0, GGML_TYPE_F32, n_pos, n_pos);73        ggml_set_name(window_mask, "window_mask");74        ggml_set_input(window_mask);75 76        // if flash attn is used, we need to pad the mask and cast to f1677        if (flash_attn_type == CLIP_FLASH_ATTN_TYPE_ENABLED) {78            window_mask = ggml_cast(ctx0, window_mask, GGML_TYPE_F16);79        }80 81        // inpL shape: [n_embd, n_patches_x * n_patches_y, batch_size]82        GGML_ASSERT(batch_size == 1);83        inpL = ggml_reshape_2d(ctx0, inpL, n_embd * 4, n_patches_x * n_patches_y * batch_size / 4);84        inpL = ggml_get_rows(ctx0, inpL, inv_window_idx);85        inpL = ggml_reshape_3d(ctx0, inpL, n_embd, n_patches_x * n_patches_y, batch_size);86    }87 88    // loop over layers89    for (int il = 0; il < n_layer; il++) {90        const auto & layer = model.layers[il];91        const bool full_attn = use_window_attn ? hparams.wa_layer_indexes.count(il) > 0 : true;92 93        ggml_tensor * cur = inpL; // inpL = residual, cur = hidden_states94 95        // layernorm196        cur = build_norm(cur, layer.ln_1_w, layer.ln_1_b, norm_t, eps, il);97        // self-attention98        {99            ggml_tensor * Qcur = ggml_add(ctx0,100                build_mm(layer.q_w, cur), layer.q_b);101            ggml_tensor * Kcur = ggml_add(ctx0,102                build_mm(layer.k_w, cur), layer.k_b);103            ggml_tensor * Vcur = ggml_add(ctx0,104                build_mm(layer.v_w, cur), layer.v_b);105 106            Qcur = ggml_reshape_3d(ctx0, Qcur, d_head, n_head, n_patches);107            Kcur = ggml_reshape_3d(ctx0, Kcur, d_head, n_head, n_patches);108            Vcur = ggml_reshape_3d(ctx0, Vcur, d_head, n_head, n_patches);109 110            Qcur = ggml_rope_multi(111                ctx0, Qcur, positions, nullptr,112                d_head/2, mrope_sections, GGML_ROPE_TYPE_VISION, 32768, 10000, 1, 0, 1, 32, 1);113            Kcur = ggml_rope_multi(114                ctx0, Kcur, positions, nullptr,115                d_head/2, mrope_sections, GGML_ROPE_TYPE_VISION, 32768, 10000, 1, 0, 1, 32, 1);116 117            ggml_tensor * attn_mask = full_attn ? nullptr : window_mask;118 119            cur = build_attn(layer.o_w, layer.o_b,120                Qcur, Kcur, Vcur, attn_mask, kq_scale, il);121        }122        // re-add the layer input, e.g., residual123        cur = ggml_add(ctx0, cur, inpL);124 125        inpL = cur; // inpL = residual, cur = hidden_states126 127        // layernorm2128        cur = build_norm(cur, layer.ln_2_w, layer.ln_2_b, norm_t, eps, il);129 130        // ffn131        cur = build_ffn(cur,132            layer.ff_up_w, layer.ff_up_b,133            nullptr, nullptr,134            layer.ff_down_w, layer.ff_down_b,135            hparams.ffn_op, il);136 137        // residual 2138        cur = ggml_add(ctx0, inpL, cur);139 140        inpL = cur;141    }142 143    ggml_tensor * embeddings = inpL;144    if (use_window_attn) {145        const int spatial_merge_unit = 4;146        window_idx = ggml_new_tensor_1d(ctx0, GGML_TYPE_I32, n_pos / spatial_merge_unit);147        ggml_set_name(window_idx, "window_idx");148        ggml_set_input(window_idx);149        GGML_ASSERT(batch_size == 1);150        embeddings = ggml_reshape_2d(ctx0, embeddings, n_embd * spatial_merge_unit, n_patches / spatial_merge_unit);151        embeddings = ggml_get_rows(ctx0, embeddings, window_idx);152        embeddings = ggml_reshape_3d(ctx0, embeddings, n_embd, n_patches, batch_size);153        cb(embeddings, "window_order_restored", -1);154    }155 156    // post-layernorm (part of Siglip2VisionTransformer, applied after encoder)157    if (model.post_ln_w) {158        embeddings = build_norm(embeddings, model.post_ln_w, model.post_ln_b, norm_t, eps, n_layer);159    }160 161    // Now apply merger (VLPatchMerger):162    // 1. Apply RMS norm (ln_q in VLPatchMerger)163    embeddings = build_norm(embeddings, model.mm_input_norm_w, nullptr, NORM_TYPE_RMS, 1e-6, -1);164    cb(embeddings, "merger_normed", -1);165 166    // 2. First reshape for spatial merge (merge 2x2 patches)167    embeddings = ggml_reshape_3d(ctx0, embeddings, n_embd * 4, n_pos / 4, batch_size);168    cb(embeddings, "merger_reshaped", -1);169 170    embeddings = build_ffn(embeddings,171                    model.mm_0_w, model.mm_0_b,172                    nullptr, nullptr,173                    model.mm_1_w, model.mm_1_b,174                    FFN_GELU,175                    -1);176    ggml_build_forward_expand(gf, embeddings);177 178    return gf;179}180