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basant307/AI_Governance_Project

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1/** @template {ArrayLike<number>} T */2export default class Delaunator<T extends ArrayLike<number>> {3    /**4     * Constructs a delaunay triangulation object given an array of points (`[x, y]` by default).5     * `getX` and `getY` are optional functions of the form `(point) => value` for custom point formats.6     *7     * @template P8     * @param {P[]} points9     * @param {(p: P) => number} [getX]10     * @param {(p: P) => number} [getY]11     */12    static from<P>(points: P[], getX?: (p: P) => number, getY?: (p: P) => number): Delaunator<Float64Array<ArrayBuffer>>;13    /**14     * Constructs a delaunay triangulation object given an array of point coordinates of the form:15     * `[x0, y0, x1, y1, ...]` (use a typed array for best performance). Duplicate points are skipped.16     *17     * @param {T} coords18     */19    constructor(coords: T);20    coords: T;21    /** @private */ private _triangles;22    /** @private */ private _halfedges;23    /** @private */ private _hashSize;24    /** @private */ private _hullPrev;25    /** @private */ private _hullNext;26    /** @private */ private _hullTri;27    /** @private */ private _hullHash;28    /** @private */ private _ids;29    /** @private */ private _dists;30    /** @private */ private trianglesLen;31    /** @private */ private _cx;32    /** @private */ private _cy;33    /** @private */ private _hullStart;34    /** A `Uint32Array` array of indices that reference points on the convex hull of the input data, counter-clockwise. */35    hull: Uint32Array<ArrayBuffer>;36    /** A `Uint32Array` array of triangle vertex indices (each group of three numbers forms a triangle). All triangles are directed counterclockwise. */37    triangles: Uint32Array<ArrayBuffer>;38    /**39     * A `Int32Array` array of triangle half-edge indices that allows you to traverse the triangulation.40     * `i`-th half-edge in the array corresponds to vertex `triangles[i]` the half-edge is coming from.41     * `halfedges[i]` is the index of a twin half-edge in an adjacent triangle (or `-1` for outer half-edges on the convex hull).42     */43    halfedges: Int32Array<ArrayBuffer>;44    /**45     * Updates the triangulation if you modified `delaunay.coords` values in place, avoiding expensive memory allocations.46     * Useful for iterative relaxation algorithms such as Lloyd's.47     */48    update(): void;49    /**50     * Calculate an angle-based key for the edge hash used for advancing convex hull.51     *52     * @param {number} x53     * @param {number} y54     * @private55     */56    private _hashKey;57    /**58     * Flip an edge in a pair of triangles if it doesn't satisfy the Delaunay condition.59     *60     * @param {number} a61     * @private62     */63    private _legalize;64    /**65     * Link two half-edges to each other.66     * @param {number} a67     * @param {number} b68     * @private69     */70    private _link;71    /**72     * Add a new triangle given vertex indices and adjacent half-edge ids.73     *74     * @param {number} i075     * @param {number} i176     * @param {number} i277     * @param {number} a78     * @param {number} b79     * @param {number} c80     * @private81     */82    private _addTriangle;83}84 
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