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gaussian_render.py232 linesDownload Raw Back to renderers
1#2# Copyright (C) 2023, Inria3# GRAPHDECO research group, https://team.inria.fr/graphdeco4# All rights reserved.5#6# This software is free for non-commercial, research and evaluation use 7# under the terms of the LICENSE.md file.8#9# For inquiries contact  george.drettakis@inria.fr10#11 12import torch13import math14from easydict import EasyDict as edict15import numpy as np16from ..representations.gaussian import Gaussian17from .sh_utils import eval_sh18import torch.nn.functional as F19from easydict import EasyDict as edict20 21 22def intrinsics_to_projection(23        intrinsics: torch.Tensor,24        near: float,25        far: float,26    ) -> torch.Tensor:27    """28    OpenCV intrinsics to OpenGL perspective matrix29 30    Args:31        intrinsics (torch.Tensor): [3, 3] OpenCV intrinsics matrix32        near (float): near plane to clip33        far (float): far plane to clip34    Returns:35        (torch.Tensor): [4, 4] OpenGL perspective matrix36    """37    fx, fy = intrinsics[0, 0], intrinsics[1, 1]38    cx, cy = intrinsics[0, 2], intrinsics[1, 2]39    ret = torch.zeros((4, 4), dtype=intrinsics.dtype, device=intrinsics.device)40    ret[0, 0] = 2 * fx41    ret[1, 1] = 2 * fy42    ret[0, 2] = 2 * cx - 143    ret[1, 2] = - 2 * cy + 144    ret[2, 2] = far / (far - near)45    ret[2, 3] = near * far / (near - far)46    ret[3, 2] = 1.47    return ret48 49 50def render(viewpoint_camera, pc : Gaussian, pipe, bg_color : torch.Tensor, scaling_modifier = 1.0, override_color = None):51    """52    Render the scene. 53    54    Background tensor (bg_color) must be on GPU!55    """56    # lazy import57    if 'GaussianRasterizer' not in globals():58        from diff_gaussian_rasterization import GaussianRasterizer, GaussianRasterizationSettings59    60    # Create zero tensor. We will use it to make pytorch return gradients of the 2D (screen-space) means61    screenspace_points = torch.zeros_like(pc.get_xyz, dtype=pc.get_xyz.dtype, requires_grad=True, device="cuda") + 062    try:63        screenspace_points.retain_grad()64    except:65        pass66    # Set up rasterization configuration67    tanfovx = math.tan(viewpoint_camera.FoVx * 0.5)68    tanfovy = math.tan(viewpoint_camera.FoVy * 0.5)69    70    kernel_size = pipe.kernel_size71    subpixel_offset = torch.zeros((int(viewpoint_camera.image_height), int(viewpoint_camera.image_width), 2), dtype=torch.float32, device="cuda")72 73    raster_settings = GaussianRasterizationSettings(74        image_height=int(viewpoint_camera.image_height),75        image_width=int(viewpoint_camera.image_width),76        tanfovx=tanfovx,77        tanfovy=tanfovy,78        kernel_size=kernel_size,79        subpixel_offset=subpixel_offset,80        bg=bg_color,81        scale_modifier=scaling_modifier,82        viewmatrix=viewpoint_camera.world_view_transform,83        projmatrix=viewpoint_camera.full_proj_transform,84        sh_degree=pc.active_sh_degree,85        campos=viewpoint_camera.camera_center,86        prefiltered=False,87        debug=pipe.debug88    )89    90    rasterizer = GaussianRasterizer(raster_settings=raster_settings)91 92    means3D = pc.get_xyz93    means2D = screenspace_points94    opacity = pc.get_opacity95 96    # If precomputed 3d covariance is provided, use it. If not, then it will be computed from97    # scaling / rotation by the rasterizer.98    scales = None99    rotations = None100    cov3D_precomp = None101    if pipe.compute_cov3D_python:102        cov3D_precomp = pc.get_covariance(scaling_modifier)103    else:104        scales = pc.get_scaling105        rotations = pc.get_rotation106 107    # If precomputed colors are provided, use them. Otherwise, if it is desired to precompute colors108    # from SHs in Python, do it. If not, then SH -> RGB conversion will be done by rasterizer.109    shs = None110    colors_precomp = None111    if override_color is None:112        if pipe.convert_SHs_python:113            shs_view = pc.get_features.transpose(1, 2).view(-1, 3, (pc.max_sh_degree+1)**2)114            dir_pp = (pc.get_xyz - viewpoint_camera.camera_center.repeat(pc.get_features.shape[0], 1))115            dir_pp_normalized = dir_pp/dir_pp.norm(dim=1, keepdim=True)116            sh2rgb = eval_sh(pc.active_sh_degree, shs_view, dir_pp_normalized)117            colors_precomp = torch.clamp_min(sh2rgb + 0.5, 0.0)118        else:119            shs = pc.get_features120    else:121        colors_precomp = override_color122 123    # Rasterize visible Gaussians to image, obtain their radii (on screen). 124    rendered_image, radii = rasterizer(125        means3D = means3D,126        means2D = means2D,127        shs = shs,128        colors_precomp = colors_precomp,129        opacities = opacity,130        scales = scales,131        rotations = rotations,132        cov3D_precomp = cov3D_precomp133    )134 135    # Those Gaussians that were frustum culled or had a radius of 0 were not visible.136    # They will be excluded from value updates used in the splitting criteria.137    return edict({"render": rendered_image,138            "viewspace_points": screenspace_points,139            "visibility_filter" : radii > 0,140            "radii": radii})141 142 143class GaussianRenderer:144    """145    Renderer for the Voxel representation.146 147    Args:148        rendering_options (dict): Rendering options.149    """150 151    def __init__(self, rendering_options={}) -> None:152        self.pipe = edict({153            "kernel_size": 0.1,154            "convert_SHs_python": False,155            "compute_cov3D_python": False,156            "scale_modifier": 1.0,157            "debug": False158        })159        self.rendering_options = edict({160            "resolution": None,161            "near": None,162            "far": None,163            "ssaa": 1,164            "bg_color": 'random',165        })166        self.rendering_options.update(rendering_options)167        self.bg_color = None168    169    def render(170            self,171            gausssian: Gaussian,172            extrinsics: torch.Tensor,173            intrinsics: torch.Tensor,174            colors_overwrite: torch.Tensor = None175        ) -> edict:176        """177        Render the gausssian.178 179        Args:180            gaussian : gaussianmodule181            extrinsics (torch.Tensor): (4, 4) camera extrinsics182            intrinsics (torch.Tensor): (3, 3) camera intrinsics183            colors_overwrite (torch.Tensor): (N, 3) override color184 185        Returns:186            edict containing:187                color (torch.Tensor): (3, H, W) rendered color image188        """189        resolution = self.rendering_options["resolution"]190        near = self.rendering_options["near"]191        far = self.rendering_options["far"]192        ssaa = self.rendering_options["ssaa"]193        194        if self.rendering_options["bg_color"] == 'random':195            self.bg_color = torch.zeros(3, dtype=torch.float32, device="cuda")196            if np.random.rand() < 0.5:197                self.bg_color += 1198        else:199            self.bg_color = torch.tensor(self.rendering_options["bg_color"], dtype=torch.float32, device="cuda")200 201        view = extrinsics202        perspective = intrinsics_to_projection(intrinsics, near, far)203        camera = torch.inverse(view)[:3, 3]204        focalx = intrinsics[0, 0]205        focaly = intrinsics[1, 1]206        fovx = 2 * torch.atan(0.5 / focalx)207        fovy = 2 * torch.atan(0.5 / focaly)208            209        camera_dict = edict({210            "image_height": resolution * ssaa,211            "image_width": resolution * ssaa,212            "FoVx": fovx,213            "FoVy": fovy,214            "znear": near,215            "zfar": far,216            "world_view_transform": view.T.contiguous(),217            "projection_matrix": perspective.T.contiguous(),218            "full_proj_transform": (perspective @ view).T.contiguous(),219            "camera_center": camera220        })221 222        # Render223        render_ret = render(camera_dict, gausssian, self.pipe, self.bg_color, override_color=colors_overwrite, scaling_modifier=self.pipe.scale_modifier)224 225        if ssaa > 1:226            render_ret.render = F.interpolate(render_ret.render[None], size=(resolution, resolution), mode='bilinear', align_corners=False, antialias=True).squeeze()227            228        ret = edict({229            'color': render_ret['render']230        })231        return ret232