paulpanwang/PartCrafter
5
1import os2import trimesh3import numpy as np4import argparse5import json6 7from src.utils.data_utils import normalize_mesh8from src.utils.render_utils import render_single_view9 10RADIUS = 411IMAGE_SIZE = (2048, 2048)12LIGHT_INTENSITY = 2.513NUM_ENV_LIGHTS = 3614 15if __name__ == '__main__':16 parser = argparse.ArgumentParser()17 parser.add_argument('--input', type=str, default='assets/objects/scissors.glb')18 parser.add_argument('--output', type=str, default='preprocessed_data')19 args = parser.parse_args()20 21 input_path = args.input22 output_path = args.output23 24 assert os.path.exists(input_path), f'{input_path} does not exist'25 26 mesh_name = os.path.basename(input_path).split('.')[0]27 output_path = os.path.join(output_path, mesh_name)28 if not os.path.exists(output_path):29 os.makedirs(output_path)30 31 mesh = normalize_mesh(trimesh.load(input_path, process=False))32 mesh = mesh.to_geometry()33 image = render_single_view(34 mesh,35 radius=RADIUS,36 image_size=IMAGE_SIZE,37 light_intensity=LIGHT_INTENSITY,38 num_env_lights=NUM_ENV_LIGHTS,39 return_type='pil'40 )41 image.save(os.path.join(output_path, f'rendering.png'))