hyz317/StdGEN
59
1# modified from https://github.com/Profactor/continuous-remeshing2import spaces3import nvdiffrast.torch as dr4import torch5from typing import Tuple6import torch.nn.functional as tfunc7 8 9def _warmup(glctx, device=None):10 device = 'cuda' if device is None else device11 #windows workaround for https://github.com/NVlabs/nvdiffrast/issues/5912 def tensor(*args, **kwargs):13 return torch.tensor(*args, device=device, **kwargs)14 pos = tensor([[[-0.8, -0.8, 0, 1], [0.8, -0.8, 0, 1], [-0.8, 0.8, 0, 1]]], dtype=torch.float32)15 tri = tensor([[0, 1, 2]], dtype=torch.int32)16 dr.rasterize(glctx, pos, tri, resolution=[256, 256])17 18 19class NormalsRenderer:20 21 _glctx:dr.RasterizeCudaContext = None22 23 def __init__(24 self,25 mv: torch.Tensor, #C,4,426 proj: torch.Tensor, #C,4,427 image_size: Tuple[int,int],28 mvp = None,29 device=None,30 ):31 if mvp is None:32 self._mvp = proj @ mv #C,4,433 else:34 self._mvp = mvp35 self._image_size = image_size36 self._glctx = dr.RasterizeCudaContext(device=device)37 _warmup(self._glctx, device)38 39 def render(self,40 vertices: torch.Tensor, #V,3 float41 normals: torch.Tensor, #V,3 float in [-1, 1]42 faces: torch.Tensor, #F,3 long43 ) ->torch.Tensor: #C,H,W,444 45 V = vertices.shape[0]46 faces = faces.type(torch.int32)47 vert_hom = torch.cat((vertices, torch.ones(V,1,device=vertices.device)),axis=-1) #V,3 -> V,448 vertices_clip = vert_hom @ self._mvp.transpose(-2,-1) #C,V,449 50 rast_out,_ = dr.rasterize(self._glctx, vertices_clip, faces, resolution=self._image_size, grad_db=False) #C,H,W,451 vert_col = (normals+1)/2 #V,352 col,_ = dr.interpolate(vert_col, rast_out, faces) #C,H,W,353 alpha = torch.clamp(rast_out[..., -1:], max=1) #C,H,W,154 col = torch.concat((col,alpha),dim=-1) #C,H,W,455 col = dr.antialias(col, rast_out, vertices_clip, faces) #C,H,W,456 return col #C,H,W,457 58 59 60from pytorch3d.structures import Meshes61from pytorch3d.renderer.mesh.shader import ShaderBase62from pytorch3d.renderer import (63 RasterizationSettings,64 MeshRendererWithFragments,65 TexturesVertex,66 MeshRasterizer,67 BlendParams,68 FoVOrthographicCameras,69 look_at_view_transform,70 hard_rgb_blend,71)72 73class VertexColorShader(ShaderBase):74 def forward(self, fragments, meshes, **kwargs) -> torch.Tensor:75 blend_params = kwargs.get("blend_params", self.blend_params)76 texels = meshes.sample_textures(fragments)77 return hard_rgb_blend(texels, fragments, blend_params)78 79def render_mesh_vertex_color(mesh, cameras, H, W, blur_radius=0.0, faces_per_pixel=1, bkgd=(0., 0., 0.), dtype=torch.float32, device="cuda"):80 if len(mesh) != len(cameras):81 if len(cameras) % len(mesh) == 0:82 mesh = mesh.extend(len(cameras))83 else:84 raise NotImplementedError()85 86 # render requires everything in float16 or float3287 input_dtype = dtype88 blend_params = BlendParams(1e-4, 1e-4, bkgd)89 90 # Define the settings for rasterization and shading91 raster_settings = RasterizationSettings(92 image_size=(H, W),93 blur_radius=blur_radius,94 faces_per_pixel=faces_per_pixel,95 clip_barycentric_coords=True,96 bin_size=None,97 max_faces_per_bin=None,98 )99 100 # Create a renderer by composing a rasterizer and a shader101 # We simply render vertex colors through the custom VertexColorShader (no lighting, materials are used)102 renderer = MeshRendererWithFragments(103 rasterizer=MeshRasterizer(104 cameras=cameras,105 raster_settings=raster_settings106 ),107 shader=VertexColorShader(108 device=device,109 cameras=cameras,110 blend_params=blend_params111 )112 )113 114 # render RGB and depth, get mask115 with torch.autocast(dtype=input_dtype, device_type=torch.device(device).type):116 images, _ = renderer(mesh)117 return images # BHW4118 119class Pytorch3DNormalsRenderer: # 100 times slower!!!120 def __init__(self, cameras, image_size, device):121 self.cameras = cameras.to(device)122 self._image_size = image_size123 self.device = device124 125 def render(self,126 vertices: torch.Tensor, #V,3 float127 normals: torch.Tensor, #V,3 float in [-1, 1]128 faces: torch.Tensor, #F,3 long129 ) ->torch.Tensor: #C,H,W,4130 mesh = Meshes(verts=[vertices], faces=[faces], textures=TexturesVertex(verts_features=[(normals + 1) / 2])).to(self.device)131 return render_mesh_vertex_color(mesh, self.cameras, self._image_size[0], self._image_size[1], device=self.device)132 133def save_tensor_to_img(tensor, save_dir):134 from PIL import Image135 import numpy as np136 for idx, img in enumerate(tensor):137 img = img[..., :3].cpu().numpy()138 img = (img * 255).astype(np.uint8)139 img = Image.fromarray(img)140 img.save(save_dir + f"{idx}.png")141 142if __name__ == "__main__":143 import sys144 import os145 sys.path.append(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))146 from mesh_reconstruction.func import make_star_cameras_orthographic, make_star_cameras_orthographic_py3d147 cameras = make_star_cameras_orthographic_py3d([0, 270, 180, 90], device="cuda", focal=1., dist=4.0)148 mv,proj = make_star_cameras_orthographic(4, 1)149 resolution = 1024150 renderer1 = NormalsRenderer(mv,proj, [resolution,resolution], device="cuda")151 renderer2 = Pytorch3DNormalsRenderer(cameras, [resolution,resolution], device="cuda")152 vertices = torch.tensor([[0,0,0],[0,0,1],[0,1,0],[1,0,0]], device="cuda", dtype=torch.float32)153 normals = torch.tensor([[-1,-1,-1],[1,-1,-1],[-1,-1,1],[-1,1,-1]], device="cuda", dtype=torch.float32)154 faces = torch.tensor([[0,1,2],[0,1,3],[0,2,3],[1,2,3]], device="cuda", dtype=torch.long)155 156 import time157 t0 = time.time()158 r1 = renderer1.render(vertices, normals, faces)159 print("time r1:", time.time() - t0)160 161 t0 = time.time()162 r2 = renderer2.render(vertices, normals, faces)163 print("time r2:", time.time() - t0)164 165 for i in range(4):166 print((r1[i]-r2[i]).abs().mean(), (r1[i]+r2[i]).abs().mean())167 168 169def calc_face_normals(170 vertices:torch.Tensor, #V,3 first vertex may be unreferenced171 faces:torch.Tensor, #F,3 long, first face may be all zero172 normalize:bool=False,173 )->torch.Tensor: #F,3174 """175 n176 |177 c0 corners ordered counterclockwise when178 / \ looking onto surface (in neg normal direction)179 c1---c2180 """181 full_vertices = vertices[faces] #F,C=3,3182 v0,v1,v2 = full_vertices.unbind(dim=1) #F,3183 face_normals = torch.cross(v1-v0,v2-v0, dim=1) #F,3184 if normalize:185 face_normals = tfunc.normalize(face_normals, eps=1e-6, dim=1) 186 return face_normals #F,3187 188 189def calc_vertex_normals(190 vertices:torch.Tensor, #V,3 first vertex may be unreferenced191 faces:torch.Tensor, #F,3 long, first face may be all zero192 face_normals:torch.Tensor=None, #F,3, not normalized193 )->torch.Tensor: #F,3194 195 F = faces.shape[0]196 197 if face_normals is None:198 face_normals = calc_face_normals(vertices,faces)199 200 vertex_normals = torch.zeros((vertices.shape[0],3,3),dtype=vertices.dtype,device=vertices.device) #V,C=3,3201 vertex_normals.scatter_add_(dim=0,index=faces[:,:,None].expand(F,3,3),src=face_normals[:,None,:].expand(F,3,3))202 vertex_normals = vertex_normals.sum(dim=1) #V,3203 return tfunc.normalize(vertex_normals, eps=1e-6, dim=1)204 