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gl_utils.py375 linesDownload Raw Back to gui_utils
1# Copyright (c) 2021, NVIDIA CORPORATION & AFFILIATES.  All rights reserved.2#3# NVIDIA CORPORATION and its licensors retain all intellectual property4# and proprietary rights in and to this software, related documentation5# and any modifications thereto.  Any use, reproduction, disclosure or6# distribution of this software and related documentation without an express7# license agreement from NVIDIA CORPORATION is strictly prohibited.8 9import os10import functools11import contextlib12import numpy as np13import OpenGL.GL as gl14import OpenGL.GL.ARB.texture_float15import dnnlib16 17#----------------------------------------------------------------------------18 19def init_egl():20    assert os.environ['PYOPENGL_PLATFORM'] == 'egl' # Must be set before importing OpenGL.21    import OpenGL.EGL as egl22    import ctypes23 24    # Initialize EGL.25    display = egl.eglGetDisplay(egl.EGL_DEFAULT_DISPLAY)26    assert display != egl.EGL_NO_DISPLAY27    major = ctypes.c_int32()28    minor = ctypes.c_int32()29    ok = egl.eglInitialize(display, major, minor)30    assert ok31    assert major.value * 10 + minor.value >= 1432 33    # Choose config.34    config_attribs = [35        egl.EGL_RENDERABLE_TYPE,    egl.EGL_OPENGL_BIT,36        egl.EGL_SURFACE_TYPE,       egl.EGL_PBUFFER_BIT,37        egl.EGL_NONE38    ]39    configs = (ctypes.c_int32 * 1)()40    num_configs = ctypes.c_int32()41    ok = egl.eglChooseConfig(display, config_attribs, configs, 1, num_configs)42    assert ok43    assert num_configs.value == 144    config = configs[0]45 46    # Create dummy pbuffer surface.47    surface_attribs = [48        egl.EGL_WIDTH,  1,49        egl.EGL_HEIGHT, 1,50        egl.EGL_NONE51    ]52    surface = egl.eglCreatePbufferSurface(display, config, surface_attribs)53    assert surface != egl.EGL_NO_SURFACE54 55    # Setup GL context.56    ok = egl.eglBindAPI(egl.EGL_OPENGL_API)57    assert ok58    context = egl.eglCreateContext(display, config, egl.EGL_NO_CONTEXT, None)59    assert context != egl.EGL_NO_CONTEXT60    ok = egl.eglMakeCurrent(display, surface, surface, context)61    assert ok62 63#----------------------------------------------------------------------------64 65_texture_formats = {66    ('uint8',   1): dnnlib.EasyDict(type=gl.GL_UNSIGNED_BYTE, format=gl.GL_LUMINANCE,       internalformat=gl.GL_LUMINANCE8),67    ('uint8',   2): dnnlib.EasyDict(type=gl.GL_UNSIGNED_BYTE, format=gl.GL_LUMINANCE_ALPHA, internalformat=gl.GL_LUMINANCE8_ALPHA8),68    ('uint8',   3): dnnlib.EasyDict(type=gl.GL_UNSIGNED_BYTE, format=gl.GL_RGB,             internalformat=gl.GL_RGB8),69    ('uint8',   4): dnnlib.EasyDict(type=gl.GL_UNSIGNED_BYTE, format=gl.GL_RGBA,            internalformat=gl.GL_RGBA8),70    ('float32', 1): dnnlib.EasyDict(type=gl.GL_FLOAT,         format=gl.GL_LUMINANCE,       internalformat=OpenGL.GL.ARB.texture_float.GL_LUMINANCE32F_ARB),71    ('float32', 2): dnnlib.EasyDict(type=gl.GL_FLOAT,         format=gl.GL_LUMINANCE_ALPHA, internalformat=OpenGL.GL.ARB.texture_float.GL_LUMINANCE_ALPHA32F_ARB),72    ('float32', 3): dnnlib.EasyDict(type=gl.GL_FLOAT,         format=gl.GL_RGB,             internalformat=gl.GL_RGB32F),73    ('float32', 4): dnnlib.EasyDict(type=gl.GL_FLOAT,         format=gl.GL_RGBA,            internalformat=gl.GL_RGBA32F),74}75 76def get_texture_format(dtype, channels):77    return _texture_formats[(np.dtype(dtype).name, int(channels))]78 79#----------------------------------------------------------------------------80 81def prepare_texture_data(image):82    image = np.asarray(image)83    if image.ndim == 2:84        image = image[:, :, np.newaxis]85    if image.dtype.name == 'float64':86        image = image.astype('float32')87    return image88 89#----------------------------------------------------------------------------90 91def draw_pixels(image, *, pos=0, zoom=1, align=0, rint=True):92    pos = np.broadcast_to(np.asarray(pos, dtype='float32'), [2])93    zoom = np.broadcast_to(np.asarray(zoom, dtype='float32'), [2])94    align = np.broadcast_to(np.asarray(align, dtype='float32'), [2])95    image = prepare_texture_data(image)96    height, width, channels = image.shape97    size = zoom * [width, height]98    pos = pos - size * align99    if rint:100        pos = np.rint(pos)101    fmt = get_texture_format(image.dtype, channels)102 103    gl.glPushAttrib(gl.GL_CURRENT_BIT | gl.GL_PIXEL_MODE_BIT)104    gl.glPushClientAttrib(gl.GL_CLIENT_PIXEL_STORE_BIT)105    gl.glRasterPos2f(pos[0], pos[1])106    gl.glPixelZoom(zoom[0], -zoom[1])107    gl.glPixelStorei(gl.GL_UNPACK_ALIGNMENT, 1)108    gl.glDrawPixels(width, height, fmt.format, fmt.type, image)109    gl.glPopClientAttrib()110    gl.glPopAttrib()111 112#----------------------------------------------------------------------------113 114def read_pixels(width, height, *, pos=0, dtype='uint8', channels=3):115    pos = np.broadcast_to(np.asarray(pos, dtype='float32'), [2])116    dtype = np.dtype(dtype)117    fmt = get_texture_format(dtype, channels)118    image = np.empty([height, width, channels], dtype=dtype)119 120    gl.glPushClientAttrib(gl.GL_CLIENT_PIXEL_STORE_BIT)121    gl.glPixelStorei(gl.GL_PACK_ALIGNMENT, 1)122    gl.glReadPixels(int(np.round(pos[0])), int(np.round(pos[1])), width, height, fmt.format, fmt.type, image)123    gl.glPopClientAttrib()124    return np.flipud(image)125 126#----------------------------------------------------------------------------127 128class Texture:129    def __init__(self, *, image=None, width=None, height=None, channels=None, dtype=None, bilinear=True, mipmap=True):130        self.gl_id = None131        self.bilinear = bilinear132        self.mipmap = mipmap133 134        # Determine size and dtype.135        if image is not None:136            image = prepare_texture_data(image)137            self.height, self.width, self.channels = image.shape138            self.dtype = image.dtype139        else:140            assert width is not None and height is not None141            self.width = width142            self.height = height143            self.channels = channels if channels is not None else 3144            self.dtype = np.dtype(dtype) if dtype is not None else np.uint8145 146        # Validate size and dtype.147        assert isinstance(self.width, int) and self.width >= 0148        assert isinstance(self.height, int) and self.height >= 0149        assert isinstance(self.channels, int) and self.channels >= 1150        assert self.is_compatible(width=width, height=height, channels=channels, dtype=dtype)151 152        # Create texture object.153        self.gl_id = gl.glGenTextures(1)154        with self.bind():155            gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_S, gl.GL_CLAMP_TO_EDGE)156            gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_T, gl.GL_CLAMP_TO_EDGE)157            gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR if self.bilinear else gl.GL_NEAREST)158            gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR_MIPMAP_LINEAR if self.mipmap else gl.GL_NEAREST)159        self.update(image)160 161    def delete(self):162        if self.gl_id is not None:163            gl.glDeleteTextures([self.gl_id])164            self.gl_id = None165 166    def __del__(self):167        try:168            self.delete()169        except:170            pass171 172    @contextlib.contextmanager173    def bind(self):174        prev_id = gl.glGetInteger(gl.GL_TEXTURE_BINDING_2D)175        gl.glBindTexture(gl.GL_TEXTURE_2D, self.gl_id)176        yield177        gl.glBindTexture(gl.GL_TEXTURE_2D, prev_id)178 179    def update(self, image):180        if image is not None:181            image = prepare_texture_data(image)182            assert self.is_compatible(image=image)183        with self.bind():184            fmt = get_texture_format(self.dtype, self.channels)185            gl.glPushClientAttrib(gl.GL_CLIENT_PIXEL_STORE_BIT)186            gl.glPixelStorei(gl.GL_UNPACK_ALIGNMENT, 1)187            gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, fmt.internalformat, self.width, self.height, 0, fmt.format, fmt.type, image)188            if self.mipmap:189                gl.glGenerateMipmap(gl.GL_TEXTURE_2D)190            gl.glPopClientAttrib()191 192    def draw(self, *, pos=0, zoom=1, align=0, rint=False, color=1, alpha=1, rounding=0):193        zoom = np.broadcast_to(np.asarray(zoom, dtype='float32'), [2])194        size = zoom * [self.width, self.height]195        with self.bind():196            gl.glPushAttrib(gl.GL_ENABLE_BIT)197            gl.glEnable(gl.GL_TEXTURE_2D)198            draw_rect(pos=pos, size=size, align=align, rint=rint, color=color, alpha=alpha, rounding=rounding)199            gl.glPopAttrib()200 201    def is_compatible(self, *, image=None, width=None, height=None, channels=None, dtype=None): # pylint: disable=too-many-return-statements202        if image is not None:203            if image.ndim != 3:204                return False205            ih, iw, ic = image.shape206            if not self.is_compatible(width=iw, height=ih, channels=ic, dtype=image.dtype):207                return False208        if width is not None and self.width != width:209            return False210        if height is not None and self.height != height:211            return False212        if channels is not None and self.channels != channels:213            return False214        if dtype is not None and self.dtype != dtype:215            return False216        return True217 218#----------------------------------------------------------------------------219 220class Framebuffer:221    def __init__(self, *, texture=None, width=None, height=None, channels=None, dtype=None, msaa=0):222        self.texture = texture223        self.gl_id = None224        self.gl_color = None225        self.gl_depth_stencil = None226        self.msaa = msaa227 228        # Determine size and dtype.229        if texture is not None:230            assert isinstance(self.texture, Texture)231            self.width = texture.width232            self.height = texture.height233            self.channels = texture.channels234            self.dtype = texture.dtype235        else:236            assert width is not None and height is not None237            self.width = width238            self.height = height239            self.channels = channels if channels is not None else 4240            self.dtype = np.dtype(dtype) if dtype is not None else np.float32241 242        # Validate size and dtype.243        assert isinstance(self.width, int) and self.width >= 0244        assert isinstance(self.height, int) and self.height >= 0245        assert isinstance(self.channels, int) and self.channels >= 1246        assert width is None or width == self.width247        assert height is None or height == self.height248        assert channels is None or channels == self.channels249        assert dtype is None or dtype == self.dtype250 251        # Create framebuffer object.252        self.gl_id = gl.glGenFramebuffers(1)253        with self.bind():254 255            # Setup color buffer.256            if self.texture is not None:257                assert self.msaa == 0258                gl.glFramebufferTexture2D(gl.GL_FRAMEBUFFER, gl.GL_COLOR_ATTACHMENT0, gl.GL_TEXTURE_2D, self.texture.gl_id, 0)259            else:260                fmt = get_texture_format(self.dtype, self.channels)261                self.gl_color = gl.glGenRenderbuffers(1)262                gl.glBindRenderbuffer(gl.GL_RENDERBUFFER, self.gl_color)263                gl.glRenderbufferStorageMultisample(gl.GL_RENDERBUFFER, self.msaa, fmt.internalformat, self.width, self.height)264                gl.glFramebufferRenderbuffer(gl.GL_FRAMEBUFFER, gl.GL_COLOR_ATTACHMENT0, gl.GL_RENDERBUFFER, self.gl_color)265 266            # Setup depth/stencil buffer.267            self.gl_depth_stencil = gl.glGenRenderbuffers(1)268            gl.glBindRenderbuffer(gl.GL_RENDERBUFFER, self.gl_depth_stencil)269            gl.glRenderbufferStorageMultisample(gl.GL_RENDERBUFFER, self.msaa, gl.GL_DEPTH24_STENCIL8, self.width, self.height)270            gl.glFramebufferRenderbuffer(gl.GL_FRAMEBUFFER, gl.GL_DEPTH_STENCIL_ATTACHMENT, gl.GL_RENDERBUFFER, self.gl_depth_stencil)271 272    def delete(self):273        if self.gl_id is not None:274            gl.glDeleteFramebuffers([self.gl_id])275            self.gl_id = None276        if self.gl_color is not None:277            gl.glDeleteRenderbuffers(1, [self.gl_color])278            self.gl_color = None279        if self.gl_depth_stencil is not None:280            gl.glDeleteRenderbuffers(1, [self.gl_depth_stencil])281            self.gl_depth_stencil = None282 283    def __del__(self):284        try:285            self.delete()286        except:287            pass288 289    @contextlib.contextmanager290    def bind(self):291        prev_fbo = gl.glGetInteger(gl.GL_FRAMEBUFFER_BINDING)292        prev_rbo = gl.glGetInteger(gl.GL_RENDERBUFFER_BINDING)293        gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, self.gl_id)294        if self.width is not None and self.height is not None:295            gl.glViewport(0, 0, self.width, self.height)296        yield297        gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, prev_fbo)298        gl.glBindRenderbuffer(gl.GL_RENDERBUFFER, prev_rbo)299 300    def blit(self, dst=None):301        assert dst is None or isinstance(dst, Framebuffer)302        with self.bind():303            gl.glBindFramebuffer(gl.GL_DRAW_FRAMEBUFFER, 0 if dst is None else dst.fbo)304            gl.glBlitFramebuffer(0, 0, self.width, self.height, 0, 0, self.width, self.height, gl.GL_COLOR_BUFFER_BIT, gl.GL_NEAREST)305 306#----------------------------------------------------------------------------307 308def draw_shape(vertices, *, mode=gl.GL_TRIANGLE_FAN, pos=0, size=1, color=1, alpha=1):309    assert vertices.ndim == 2 and vertices.shape[1] == 2310    pos = np.broadcast_to(np.asarray(pos, dtype='float32'), [2])311    size = np.broadcast_to(np.asarray(size, dtype='float32'), [2])312    color = np.broadcast_to(np.asarray(color, dtype='float32'), [3])313    alpha = np.clip(np.broadcast_to(np.asarray(alpha, dtype='float32'), []), 0, 1)314 315    gl.glPushClientAttrib(gl.GL_CLIENT_VERTEX_ARRAY_BIT)316    gl.glPushAttrib(gl.GL_CURRENT_BIT | gl.GL_TRANSFORM_BIT)317    gl.glMatrixMode(gl.GL_MODELVIEW)318    gl.glPushMatrix()319 320    gl.glEnableClientState(gl.GL_VERTEX_ARRAY)321    gl.glEnableClientState(gl.GL_TEXTURE_COORD_ARRAY)322    gl.glVertexPointer(2, gl.GL_FLOAT, 0, vertices)323    gl.glTexCoordPointer(2, gl.GL_FLOAT, 0, vertices)324    gl.glTranslate(pos[0], pos[1], 0)325    gl.glScale(size[0], size[1], 1)326    gl.glColor4f(color[0] * alpha, color[1] * alpha, color[2] * alpha, alpha)327    gl.glDrawArrays(mode, 0, vertices.shape[0])328 329    gl.glPopMatrix()330    gl.glPopAttrib()331    gl.glPopClientAttrib()332 333#----------------------------------------------------------------------------334 335def draw_rect(*, pos=0, pos2=None, size=None, align=0, rint=False, color=1, alpha=1, rounding=0):336    assert pos2 is None or size is None337    pos = np.broadcast_to(np.asarray(pos, dtype='float32'), [2])338    pos2 = np.broadcast_to(np.asarray(pos2, dtype='float32'), [2]) if pos2 is not None else None339    size = np.broadcast_to(np.asarray(size, dtype='float32'), [2]) if size is not None else None340    size = size if size is not None else pos2 - pos if pos2 is not None else np.array([1, 1], dtype='float32')341    pos = pos - size * align342    if rint:343        pos = np.rint(pos)344    rounding = np.broadcast_to(np.asarray(rounding, dtype='float32'), [2])345    rounding = np.minimum(np.abs(rounding) / np.maximum(np.abs(size), 1e-8), 0.5)346    if np.min(rounding) == 0:347        rounding *= 0348    vertices = _setup_rect(float(rounding[0]), float(rounding[1]))349    draw_shape(vertices, mode=gl.GL_TRIANGLE_FAN, pos=pos, size=size, color=color, alpha=alpha)350 351@functools.lru_cache(maxsize=10000)352def _setup_rect(rx, ry):353    t = np.linspace(0, np.pi / 2, 1 if max(rx, ry) == 0 else 64)354    s = 1 - np.sin(t); c = 1 - np.cos(t)355    x = [c * rx, 1 - s * rx, 1 - c * rx, s * rx]356    y = [s * ry, c * ry, 1 - s * ry, 1 - c * ry]357    v = np.stack([x, y], axis=-1).reshape(-1, 2)358    return v.astype('float32')359 360#----------------------------------------------------------------------------361 362def draw_circle(*, center=0, radius=100, hole=0, color=1, alpha=1):363    hole = np.broadcast_to(np.asarray(hole, dtype='float32'), [])364    vertices = _setup_circle(float(hole))365    draw_shape(vertices, mode=gl.GL_TRIANGLE_STRIP, pos=center, size=radius, color=color, alpha=alpha)366 367@functools.lru_cache(maxsize=10000)368def _setup_circle(hole):369    t = np.linspace(0, np.pi * 2, 128)370    s = np.sin(t); c = np.cos(t)371    v = np.stack([c, s, c * hole, s * hole], axis=-1).reshape(-1, 2)372    return v.astype('float32')373 374#----------------------------------------------------------------------------375