awacke1/PyGame2D
1
1import pygame2import os3pygame.font.init()4pygame.mixer.init()5 6WIDTH, HEIGHT = 900, 5007WIN = pygame.display.set_mode((WIDTH, HEIGHT))8pygame.display.set_caption("First Game!")9 10WHITE = (255, 255, 255)11BLACK = (0, 0, 0)12RED = (255, 0, 0)13YELLOW = (255, 255, 0)14 15BORDER = pygame.Rect(WIDTH//2 - 5, 0, 10, HEIGHT)16 17#BULLET_HIT_SOUND = pygame.mixer.Sound('Assets/Grenade+1.mp3')18#BULLET_FIRE_SOUND = pygame.mixer.Sound('Assets/Gun+Silencer.mp3')19 20HEALTH_FONT = pygame.font.SysFont('comicsans', 40)21WINNER_FONT = pygame.font.SysFont('comicsans', 100)22 23FPS = 6024VEL = 525BULLET_VEL = 726MAX_BULLETS = 327SPACESHIP_WIDTH, SPACESHIP_HEIGHT = 55, 4028 29YELLOW_HIT = pygame.USEREVENT + 130RED_HIT = pygame.USEREVENT + 231 32YELLOW_SPACESHIP_IMAGE = pygame.image.load(33 os.path.join('Assets', 'spaceship_yellow.png'))34YELLOW_SPACESHIP = pygame.transform.rotate(pygame.transform.scale(35 YELLOW_SPACESHIP_IMAGE, (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 90)36 37RED_SPACESHIP_IMAGE = pygame.image.load(38 os.path.join('Assets', 'spaceship_red.png'))39RED_SPACESHIP = pygame.transform.rotate(pygame.transform.scale(40 RED_SPACESHIP_IMAGE, (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 270)41 42SPACE = pygame.transform.scale(pygame.image.load(43 os.path.join('Assets', 'space.png')), (WIDTH, HEIGHT))44 45 46def draw_window(red, yellow, red_bullets, yellow_bullets, red_health, yellow_health):47 WIN.blit(SPACE, (0, 0))48 pygame.draw.rect(WIN, BLACK, BORDER)49 50 red_health_text = HEALTH_FONT.render(51 "Health: " + str(red_health), 1, WHITE)52 yellow_health_text = HEALTH_FONT.render(53 "Health: " + str(yellow_health), 1, WHITE)54 WIN.blit(red_health_text, (WIDTH - red_health_text.get_width() - 10, 10))55 WIN.blit(yellow_health_text, (10, 10))56 57 WIN.blit(YELLOW_SPACESHIP, (yellow.x, yellow.y))58 WIN.blit(RED_SPACESHIP, (red.x, red.y))59 60 for bullet in red_bullets:61 pygame.draw.rect(WIN, RED, bullet)62 63 for bullet in yellow_bullets:64 pygame.draw.rect(WIN, YELLOW, bullet)65 66 pygame.display.update()67 68 69def yellow_handle_movement(keys_pressed, yellow):70 if keys_pressed[pygame.K_a] and yellow.x - VEL > 0: # LEFT71 yellow.x -= VEL72 if keys_pressed[pygame.K_d] and yellow.x + VEL + yellow.width < BORDER.x: # RIGHT73 yellow.x += VEL74 if keys_pressed[pygame.K_w] and yellow.y - VEL > 0: # UP75 yellow.y -= VEL76 if keys_pressed[pygame.K_s] and yellow.y + VEL + yellow.height < HEIGHT - 15: # DOWN77 yellow.y += VEL78 79 80def red_handle_movement(keys_pressed, red):81 if keys_pressed[pygame.K_LEFT] and red.x - VEL > BORDER.x + BORDER.width: # LEFT82 red.x -= VEL83 if keys_pressed[pygame.K_RIGHT] and red.x + VEL + red.width < WIDTH: # RIGHT84 red.x += VEL85 if keys_pressed[pygame.K_UP] and red.y - VEL > 0: # UP86 red.y -= VEL87 if keys_pressed[pygame.K_DOWN] and red.y + VEL + red.height < HEIGHT - 15: # DOWN88 red.y += VEL89 90 91def handle_bullets(yellow_bullets, red_bullets, yellow, red):92 for bullet in yellow_bullets:93 bullet.x += BULLET_VEL94 if red.colliderect(bullet):95 pygame.event.post(pygame.event.Event(RED_HIT))96 yellow_bullets.remove(bullet)97 elif bullet.x > WIDTH:98 yellow_bullets.remove(bullet)99 100 for bullet in red_bullets:101 bullet.x -= BULLET_VEL102 if yellow.colliderect(bullet):103 pygame.event.post(pygame.event.Event(YELLOW_HIT))104 red_bullets.remove(bullet)105 elif bullet.x < 0:106 red_bullets.remove(bullet)107 108 109def draw_winner(text):110 draw_text = WINNER_FONT.render(text, 1, WHITE)111 WIN.blit(draw_text, (WIDTH/2 - draw_text.get_width() /112 2, HEIGHT/2 - draw_text.get_height()/2))113 pygame.display.update()114 pygame.time.delay(5000)115 116 117def main():118 red = pygame.Rect(700, 300, SPACESHIP_WIDTH, SPACESHIP_HEIGHT)119 yellow = pygame.Rect(100, 300, SPACESHIP_WIDTH, SPACESHIP_HEIGHT)120 121 red_bullets = []122 yellow_bullets = []123 124 red_health = 10125 yellow_health = 10126 127 clock = pygame.time.Clock()128 run = True129 while run:130 clock.tick(FPS)131 for event in pygame.event.get():132 if event.type == pygame.QUIT:133 run = False134 pygame.quit()135 136 if event.type == pygame.KEYDOWN:137 if event.key == pygame.K_LCTRL and len(yellow_bullets) < MAX_BULLETS:138 bullet = pygame.Rect(139 yellow.x + yellow.width, yellow.y + yellow.height//2 - 2, 10, 5)140 yellow_bullets.append(bullet)141 #BULLET_FIRE_SOUND.play()142 143 if event.key == pygame.K_RCTRL and len(red_bullets) < MAX_BULLETS:144 bullet = pygame.Rect(145 red.x, red.y + red.height//2 - 2, 10, 5)146 red_bullets.append(bullet)147 #BULLET_FIRE_SOUND.play()148 149 if event.type == RED_HIT:150 red_health -= 1151 #BULLET_HIT_SOUND.play()152 153 if event.type == YELLOW_HIT:154 yellow_health -= 1155 #BULLET_HIT_SOUND.play()156 157 winner_text = ""158 if red_health <= 0:159 winner_text = "Yellow Wins!"160 161 if yellow_health <= 0:162 winner_text = "Red Wins!"163 164 if winner_text != "":165 draw_winner(winner_text)166 break167 168 keys_pressed = pygame.key.get_pressed()169 yellow_handle_movement(keys_pressed, yellow)170 red_handle_movement(keys_pressed, red)171 172 handle_bullets(yellow_bullets, red_bullets, yellow, red)173 174 draw_window(red, yellow, red_bullets, yellow_bullets,175 red_health, yellow_health)176 177 main()178 179 180if __name__ == "__main__":181 main()