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awacke1/HTML5-BabylonJS-Javascript-3DAnimation

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1<!DOCTYPE html>2<html>3<head>4    <meta charset="utf-8" />5    <title>Babylon.js Game Example</title>6    <script src="https://cdn.babylonjs.com/babylon.js"></script>7    <script src="https://cdn.babylonjs.com/loaders/babylonjs.loaders.min.js"></script>8    <style>9        canvas {10            width: 100%;11            height: 100%;12            touch-action: none;13        }14    </style>15</head>16<body>17    <canvas id="renderCanvas"></canvas>18    <script>19        window.addEventListener('DOMContentLoaded', function () {20            var canvas = document.getElementById('renderCanvas');21            var engine = new BABYLON.Engine(canvas, true);22 23            var createScene = function () {24                var scene = new BABYLON.Scene(engine);25 26                // Create a camera27                var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 10, BABYLON.Vector3.Zero(), scene);28 29                // Create a light30                var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);31 32                // Create a sphere33                var sphere = BABYLON.MeshBuilder.CreateSphere("sphere", {diameter: 2}, scene);34 35                // Add some texture to the sphere36                var material = new BABYLON.StandardMaterial("texture", scene);37                material.diffuseTexture = new BABYLON.Texture("https://www.babylonjs-playground.com/textures/grass.jpg", scene);38                sphere.material = material;39 40                // Animate the sphere41                var animation = new BABYLON.Animation("myAnimation", "position.x", 30, BABYLON.Animation.ANIMATIONTYPE_FLOAT, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);42                var keys = [];43                keys.push({frame: 0, value: 0});44                keys.push({frame: 100, value: 10});45                animation.setKeys(keys);46                sphere.animations.push(animation);47                scene.beginAnimation(sphere, 0, 100, true);48 49                return scene;50            }51 52            var scene = createScene();53 54            engine.runRenderLoop(function () {55                scene.render();56            });57 58            window.addEventListener('resize', function () {59                engine.resize();60            });61        });62    </script>63</body>64</html>65