agnixcode/candy_crush_game
0
1import random2import streamlit as st3 4# Candy types5CANDY_TYPES = ["๐ฌ", "๐ซ", "๐ญ", "๐ช", "๐"]6 7# Initialize the game grid8def initialize_grid(rows, cols):9 return [[random.choice(CANDY_TYPES) for _ in range(cols)] for _ in range(rows)]10 11# Display the grid as buttons12def display_grid(grid, selected):13 for r, row in enumerate(grid):14 cols = st.columns(len(row))15 for c, candy in enumerate(row):16 # Use row and column indices to generate a unique key17 button_key = f"btn_{r}_{c}"18 if (r, c) == selected:19 button_label = f"**{candy}**" # Highlight selected candy20 else:21 button_label = candy22 if cols[c].button(button_label, key=button_key):23 return (r, c) # Return the coordinates of the clicked candy24 return None25 26# Check for matches (horizontal and vertical)27def check_matches(grid):28 rows, cols = len(grid), len(grid[0])29 matches = set()30 31 # Check horizontal matches32 for r in range(rows):33 for c in range(cols - 2):34 if grid[r][c] == grid[r][c + 1] == grid[r][c + 2]:35 matches.update([(r, c), (r, c + 1), (r, c + 2)])36 37 # Check vertical matches38 for r in range(rows - 2):39 for c in range(cols):40 if grid[r][c] == grid[r + 1][c] == grid[r + 2][c]:41 matches.update([(r, c), (r + 1, c), (r + 2, c)])42 43 return matches44 45# Remove matched candies and drop new candies46def remove_matches(grid, matches):47 rows, cols = len(grid), len(grid[0])48 49 # Set matched candies to None50 for r, c in matches:51 grid[r][c] = None52 53 # Drop candies down and refill the grid54 for c in range(cols):55 column = [grid[r][c] for r in range(rows) if grid[r][c] is not None]56 while len(column) < rows:57 column.insert(0, random.choice(CANDY_TYPES))58 for r in range(rows):59 grid[r][c] = column[r]60 61 return grid62 63# Swap candies in the grid64def swap_candies(grid, first, second):65 if first and second:66 r1, c1 = first67 r2, c2 = second68 if (69 0 <= r1 < len(grid)70 and 0 <= c1 < len(grid[0])71 and 0 <= r2 < len(grid)72 and 0 <= c2 < len(grid[0])73 ):74 grid[r1][c1], grid[r2][c2] = grid[r2][c2], grid[r1][c1]75 return True76 return False77 78# Main Streamlit app79def main():80 st.title("Candy Crush Game")81 st.write("Match 3 or more candies to crush them! ๐ฌ๐ซ๐ญ")82 83 rows, cols = 6, 6 # Grid size84 85 # Initialize or reset the grid86 if "grid" not in st.session_state:87 st.session_state.grid = initialize_grid(rows, cols)88 st.session_state.selected_candy = None89 90 # Display the current grid as buttons91 st.write("### Current Grid")92 selected_candy = display_grid(st.session_state.grid, st.session_state.selected_candy)93 94 # Handle candy selection95 if selected_candy:96 if st.session_state.selected_candy is None:97 st.session_state.selected_candy = selected_candy98 st.info(f"Selected candy at {selected_candy}")99 else:100 # Attempt to swap the two candies101 if swap_candies(st.session_state.grid, st.session_state.selected_candy, selected_candy):102 matches = check_matches(st.session_state.grid)103 if matches:104 st.success("Valid move! Candies matched!")105 st.session_state.grid = remove_matches(st.session_state.grid, matches)106 else:107 st.warning("No match found. Swap reverted!")108 swap_candies(st.session_state.grid, st.session_state.selected_candy, selected_candy) # Undo the swap109 else:110 st.error("Invalid swap!")111 st.session_state.selected_candy = None # Reset selection112 113 # Reset the game114 if st.button("Reset Game"):115 st.session_state.grid = initialize_grid(rows, cols)116 st.session_state.selected_candy = None117 st.write("Game reset!")118 119if __name__ == "__main__":120 main()121 122 