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lib.es2017.sharedmemory.d.ts136 linesDownload Raw Back to lib
1/*! *****************************************************************************2Copyright (c) Microsoft Corporation. All rights reserved.3Licensed under the Apache License, Version 2.0 (the "License"); you may not use4this file except in compliance with the License. You may obtain a copy of the5License at http://www.apache.org/licenses/LICENSE-2.06 7THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY8KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED9WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,10MERCHANTABLITY OR NON-INFRINGEMENT.11 12See the Apache Version 2.0 License for specific language governing permissions13and limitations under the License.14***************************************************************************** */15 16 17/// <reference no-default-lib="true"/>18 19/// <reference lib="es2015.symbol" />20/// <reference lib="es2015.symbol.wellknown" />21 22interface SharedArrayBuffer {23    /**24     * Read-only. The length of the ArrayBuffer (in bytes).25     */26    readonly byteLength: number;27 28    /**29     * Returns a section of an SharedArrayBuffer.30     */31    slice(begin?: number, end?: number): SharedArrayBuffer;32    readonly [Symbol.toStringTag]: "SharedArrayBuffer";33}34 35interface SharedArrayBufferConstructor {36    readonly prototype: SharedArrayBuffer;37    new (byteLength?: number): SharedArrayBuffer;38    readonly [Symbol.species]: SharedArrayBufferConstructor;39}40declare var SharedArrayBuffer: SharedArrayBufferConstructor;41 42interface ArrayBufferTypes {43    SharedArrayBuffer: SharedArrayBuffer;44}45 46interface Atomics {47    /**48     * Adds a value to the value at the given position in the array, returning the original value.49     * Until this atomic operation completes, any other read or write operation against the array50     * will block.51     */52    add(typedArray: Int8Array<ArrayBufferLike> | Uint8Array<ArrayBufferLike> | Int16Array<ArrayBufferLike> | Uint16Array<ArrayBufferLike> | Int32Array<ArrayBufferLike> | Uint32Array<ArrayBufferLike>, index: number, value: number): number;53 54    /**55     * Stores the bitwise AND of a value with the value at the given position in the array,56     * returning the original value. Until this atomic operation completes, any other read or57     * write operation against the array will block.58     */59    and(typedArray: Int8Array<ArrayBufferLike> | Uint8Array<ArrayBufferLike> | Int16Array<ArrayBufferLike> | Uint16Array<ArrayBufferLike> | Int32Array<ArrayBufferLike> | Uint32Array<ArrayBufferLike>, index: number, value: number): number;60 61    /**62     * Replaces the value at the given position in the array if the original value equals the given63     * expected value, returning the original value. Until this atomic operation completes, any64     * other read or write operation against the array will block.65     */66    compareExchange(typedArray: Int8Array<ArrayBufferLike> | Uint8Array<ArrayBufferLike> | Int16Array<ArrayBufferLike> | Uint16Array<ArrayBufferLike> | Int32Array<ArrayBufferLike> | Uint32Array<ArrayBufferLike>, index: number, expectedValue: number, replacementValue: number): number;67 68    /**69     * Replaces the value at the given position in the array, returning the original value. Until70     * this atomic operation completes, any other read or write operation against the array will71     * block.72     */73    exchange(typedArray: Int8Array<ArrayBufferLike> | Uint8Array<ArrayBufferLike> | Int16Array<ArrayBufferLike> | Uint16Array<ArrayBufferLike> | Int32Array<ArrayBufferLike> | Uint32Array<ArrayBufferLike>, index: number, value: number): number;74 75    /**76     * Returns a value indicating whether high-performance algorithms can use atomic operations77     * (`true`) or must use locks (`false`) for the given number of bytes-per-element of a typed78     * array.79     */80    isLockFree(size: number): boolean;81 82    /**83     * Returns the value at the given position in the array. Until this atomic operation completes,84     * any other read or write operation against the array will block.85     */86    load(typedArray: Int8Array<ArrayBufferLike> | Uint8Array<ArrayBufferLike> | Int16Array<ArrayBufferLike> | Uint16Array<ArrayBufferLike> | Int32Array<ArrayBufferLike> | Uint32Array<ArrayBufferLike>, index: number): number;87 88    /**89     * Stores the bitwise OR of a value with the value at the given position in the array,90     * returning the original value. Until this atomic operation completes, any other read or write91     * operation against the array will block.92     */93    or(typedArray: Int8Array<ArrayBufferLike> | Uint8Array<ArrayBufferLike> | Int16Array<ArrayBufferLike> | Uint16Array<ArrayBufferLike> | Int32Array<ArrayBufferLike> | Uint32Array<ArrayBufferLike>, index: number, value: number): number;94 95    /**96     * Stores a value at the given position in the array, returning the new value. Until this97     * atomic operation completes, any other read or write operation against the array will block.98     */99    store(typedArray: Int8Array<ArrayBufferLike> | Uint8Array<ArrayBufferLike> | Int16Array<ArrayBufferLike> | Uint16Array<ArrayBufferLike> | Int32Array<ArrayBufferLike> | Uint32Array<ArrayBufferLike>, index: number, value: number): number;100 101    /**102     * Subtracts a value from the value at the given position in the array, returning the original103     * value. Until this atomic operation completes, any other read or write operation against the104     * array will block.105     */106    sub(typedArray: Int8Array<ArrayBufferLike> | Uint8Array<ArrayBufferLike> | Int16Array<ArrayBufferLike> | Uint16Array<ArrayBufferLike> | Int32Array<ArrayBufferLike> | Uint32Array<ArrayBufferLike>, index: number, value: number): number;107 108    /**109     * If the value at the given position in the array is equal to the provided value, the current110     * agent is put to sleep causing execution to suspend until the timeout expires (returning111     * `"timed-out"`) or until the agent is awoken (returning `"ok"`); otherwise, returns112     * `"not-equal"`.113     */114    wait(typedArray: Int32Array<ArrayBufferLike>, index: number, value: number, timeout?: number): "ok" | "not-equal" | "timed-out";115 116    /**117     * Wakes up sleeping agents that are waiting on the given index of the array, returning the118     * number of agents that were awoken.119     * @param typedArray A shared Int32Array<ArrayBufferLike>.120     * @param index The position in the typedArray to wake up on.121     * @param count The number of sleeping agents to notify. Defaults to +Infinity.122     */123    notify(typedArray: Int32Array<ArrayBufferLike>, index: number, count?: number): number;124 125    /**126     * Stores the bitwise XOR of a value with the value at the given position in the array,127     * returning the original value. Until this atomic operation completes, any other read or write128     * operation against the array will block.129     */130    xor(typedArray: Int8Array<ArrayBufferLike> | Uint8Array<ArrayBufferLike> | Int16Array<ArrayBufferLike> | Uint16Array<ArrayBufferLike> | Int32Array<ArrayBufferLike> | Uint32Array<ArrayBufferLike>, index: number, value: number): number;131 132    readonly [Symbol.toStringTag]: "Atomics";133}134 135declare var Atomics: Atomics;136