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Omnibus-archive/sim-1

sourceHugging Faceupdated 3y agoView on Hugging Face
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debug.js107 linesDownload Raw Back to debug
1import dat from 'dat.gui';2 3export default class debug {4  constructor (options) {5    this.scene = options.scene;6    this.globals = this.scene.globals;7    this.toggleLayer = this.toggleLayerInit();8 9    this.gui = new dat.GUI();10    this.gui.closed = false;11 12    let f1 = this.gui.addFolder('Performance');13    f1.add(this.scene.sys.game.loop, 'actualFps', 'FPS').listen();14    f1.add(this.scene.viewport, 'objectsRendered', 'Objects Rendered').listen();15    f1.open();16 17    let g1 = this.gui.addFolder('Cursor');18    g1.add(this.scene.input, 'x', 'X').listen();19    g1.add(this.scene.input, 'y', 'Y').listen();20    g1.add(this.scene.viewport.worldPoint, 'x', 'WorldPoint X').listen();21    g1.add(this.scene.viewport.worldPoint, 'y', 'WorldPoint Y').listen();22    g1.add(this.scene.city.map.selectedCell, 'x', 'Cell X').listen();23    g1.add(this.scene.city.map.selectedCell, 'y', 'Cell Y').listen();24    //g1.open();25    26    let g2 = this.gui.addFolder('Camera');27    g2.add(this.scene.cameras.main, 'scrollX', 'X').listen();28    g2.add(this.scene.cameras.main, 'scrollY', 'Y').listen();29    g2.add(this.scene.cameras.main, 'zoom', 'Zoom', 0.1, 2).step(0.1).listen();30    g2.open();31 32    let g3 = this.gui.addFolder('World');33    g3.add(this, 'sleepWakeWorld', 'Sleep / Wake');34    //g3.add(this.scene.city.load, 'open', 'Open City');35    //g3.add(this.city.save, 'saveCity', 'Save City');36    g3.add(this.toggleLayer, 'terrain', 'Toggle Terrain');37    g3.add(this.toggleLayer, 'water', 'Toggle Water');38    g3.add(this.toggleLayer, 'heightmap', 'Toggle Height Map');39    //g3.add(this.toggleLayer, 'road', 'Toggle Road');40    //g3.add(this.toggleLayer, 'power', 'Toggle Power');41    //g3.add(this.toggleLayer, 'building', 'Toggle Building');42    //g3.add(this.toggleLayer, 'zone', 'Toggle Zone');43    //g3.add(this.toggleLayer, 'rail', 'Toggle Rail');44    //g3.add(this.toggleLayer, 'highway', 'Toggle Highway');45    //g3.add(this.toggleLayer, 'subway', 'Toggle Subway');46    //g3.add(this.toggleLayer, 'pipes', 'Toggle Pipes');47    //g3.open();48  }49 50  toggleLayerInit () {51    return {52      terrain: () => {53        this.scene.city.map.layers.terrain.toggle();54      },55      heightmap: () => {56        this.scene.city.map.layers.heightmap.toggle();57      },58      water: () => {59        this.scene.city.map.layers.water.toggle();60      },61      road: () => {62        this.scene.city.map.layers.road.toggle();63      },64      power: () => {65        this.scene.city.map.layers.power.toggle();66      },67      building: () => {68        this.scene.city.map.layers.building.toggle();69      },70      zone: () => {71        this.scene.city.map.layers.zone.toggle();72      },73      rail: () => {74        this.scene.city.map.layers.rail.toggle();75      },76      highway: () => {77        this.scene.city.map.layers.highway.toggle();78      },79      subway: () => {80        this.scene.city.map.layers.subway.toggle();81      },82      pipes: () => {83        this.scene.city.map.layers.pipes.toggle();84      },85    };86  }87 88  shutdown () {89    if (this.gui)90      this.gui.destroy();91  }92 93  loadCity () {94    this.scene.city.globals.loadCity();95  }96 97  saveCity () {98    this.scene.city.globals.saveCity();99  }100 101  sleepWakeWorld () {102    if (this.scene.isSleeping)103      this.scene.wake();104    else105      this.scene.sleep();106  }107}