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1<!DOCTYPE html>2<html lang="pt-br">3 4<head>5    <meta charset="UTF-8">6    <title>VOTYMEHJONG</title>7    <meta name="viewport" content="width=device-width, initial-scale=1" />8    <meta name="description" content="VOTYMEHJONG GAME ADAPTÁVEL..." />9    <meta name="mobile-web-app-capable" content="yes" />10    <meta name="apple-mobile-web-app-capable" content="yes" />11    <meta name="application-name" content="VOTYMEHJONG" />12    <meta name="apple-mobile-web-app-title" content="VOTYMEHJONG" />13    <meta name="msapplication-starturl" content="https://kexel-git.static.hf.space/VotyMehjong.html?Installe=votymehjong" />14    <meta name="theme-color" content="#222" />15    <meta name="msapplication-navbutton-color" content="#222" />16    <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />17    <meta name="apple-touch-fullscreen" content="yes" />18    <meta name="robots" content="index, follow" />19    <meta name="googlebot" content="index, follow" />20    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rel='manifest'/>39    <script> if (navigator.serviceWorker) { navigator.serviceWorker.register } </script>40  41    <script src="https://cdn.jsdelivr.net/gh/davserv/d-framework@refs/heads/cdn.tailwindcss/tailwindcss.js"></script>42    <link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/@fortawesome/fontawesome-free@6/css/all.min.css"/>43    <style>44        @keyframes tileHover {45            0% { transform: translateY(0); }46            50% { transform: translateY(-5px); }47            100% { transform: translateY(0); }48        }49        50        .tile-hover:hover {51            animation: tileHover 0.3s ease;52            transform: translateY(-5px);53            box-shadow: 0 10px 15px -3px rgba(0, 0, 0, 0.2);54        }55        56        .tile-selected {57            transform: translateY(-15px);58            box-shadow: 0 20px 25px -5px rgba(0, 0, 0, 0.2);59            z-index: 10;60        }61        62        .tile-matched {63            animation: fadeOut 0.5s ease forwards;64        }65        66        @keyframes fadeOut {67            to {68                opacity: 0;69                transform: scale(0.8);70            }71        }72        73        .board-container {74            perspective: 1000px;75        }76        77        .tile {78            transition: all 0.3s ease;79            transform-style: preserve-3d;80        }81        82        .tile-inner {83            position: relative;84            width: 100%;85            height: 100%;86            transform-style: preserve-3d;87        }88        89        .tile-front, .tile-back {90            position: absolute;91            width: 100%;92            height: 100%;93            backface-visibility: hidden;94            border-radius: 8px;95            display: flex;96            align-items: center;97            justify-content: center;98        }99        100        .tile-front {101            background: linear-gradient(145deg, #f0f0f0, #ffffff);102            transform: rotateY(180deg);103        }104        105        .tile-back {106            background: linear-gradient(145deg, #4f46e5, #7c3aed);107            color: white;108        }109        110        .flipped {111            transform: rotateY(180deg);112        }113        114        .level-complete {115            animation: pulse 2s infinite;116        }117        118        @keyframes pulse {119            0% { transform: scale(1); }120            50% { transform: scale(1.05); }121            100% { transform: scale(1); }122        }123 124        /* Mobile-specific styles */125        @media (max-width: 640px) {126            .tile-front span, .tile-back i {127                font-size: 50px !important;128            }129            130            .header-container {131                flex-direction: column;132                align-items: center;133                gap: 1rem;134            }135            136            .stats-container {137                width: 100%;138                justify-content: space-between;139            }140            141            .controls-container {142                flex-direction: column;143                gap: 0.5rem;144            }145            146            .controls-container > div {147                width: 100%;148            }149            150            .controls-container button {151                width: 100%;152                padding: 0.5rem;153            }154            155            .modal-content {156                width: 90%;157                padding: 1.5rem;158            }159        }160      .text-mtg{161       font-size: 50px !important;162      }163    </style>164</head>165<body class="bg-gray-100 min-h-screen font-sans">166    <div class="container mx-auto px-2 sm:px-4 py-4 sm:py-8">167        <!-- Header - Made responsive with flex column on mobile -->168        <header class="header-container flex flex-col sm:flex-row justify-between items-center mb-4 sm:mb-8">169            <div class="flex items-center mb-2 sm:mb-0">170                <i class="fa-brands fa-fort-awesome text-3xl sm:text-4xl text-purple-600 mr-2 sm:mr-3"></i>171                <h1 class="text-2xl sm:text-3xl font-bold text-gray-800 uppercase">Voty Mehjong</h1>172            </div>173            <div class="stats-container flex items-center space-x-2 sm:space-x-4 w-full sm:w-auto justify-center sm:justify-start">174                <div class="bg-white rounded-lg shadow p-2 sm:p-3 flex items-center text-sm sm:text-base">175                    <i class="fas fa-clock text-purple-600 mr-1 sm:mr-2 text-sm sm:text-base"></i>176                    <span id="timer" class="font-bold">00:00</span>177                </div>178                <div class="bg-white rounded-lg shadow p-2 sm:p-3 flex items-center text-sm sm:text-base">179                    <i class="fas fa-layer-group text-purple-600 mr-1 sm:mr-2 text-sm sm:text-base"></i>180                    <span id="level" class="font-bold">Level 1</span>181                </div>182                <div class="bg-white rounded-lg shadow p-2 sm:p-3 flex items-center text-sm sm:text-base">183                    <i class="fas fa-star text-yellow-500 mr-1 sm:mr-2 text-sm sm:text-base"></i>184                    <span id="score" class="font-bold">0</span>185                </div>186            </div>187        </header>188 189        <!-- Game Controls - Stacked vertically on mobile -->190        <div class="controls-container flex flex-col sm:flex-row justify-between mb-4 sm:mb-6">191            <div class="flex space-x-2 sm:space-x-3 mb-2 sm:mb-0">192                <button id="new-game" class="bg-purple-600 hover:bg-purple-700 text-white px-3 sm:px-4 py-1 sm:py-2 rounded-lg shadow flex items-center text-sm sm:text-base">193                    <i class="fas fa-plus-circle mr-1 sm:mr-2"></i> New Game194                </button>195                <button id="hint" class="bg-amber-500 hover:bg-amber-600 text-white px-3 sm:px-4 py-1 sm:py-2 rounded-lg shadow flex items-center text-sm sm:text-base">196                    <i class="fas fa-lightbulb mr-1 sm:mr-2"></i> Hint197                </button>198            </div>199            <div>200                <button id="sound-toggle" class="bg-gray-200 hover:bg-gray-300 text-gray-800 px-3 sm:px-4 py-1 sm:py-2 rounded-lg shadow flex items-center text-sm sm:text-base">201                    <i class="fas fa-volume-up mr-1 sm:mr-2"></i> Sound On202                </button>203            </div>204        </div>205 206        <!-- Game Board - Responsive grid with smaller tiles on mobile -->207        <div class="board-container bg-white rounded-xl shadow-xl p-3 sm:p-6 mb-4 sm:mb-6 overflow-auto">208            <div id="board" class="grid grid-cols-4 sm:grid-cols-6 md:grid-cols-8 gap-2 sm:gap-3 mx-auto"></div>209        </div>210 211        <!-- Game Status -->212        <div id="game-status" class="text-center mb-4 sm:mb-6 hidden">213            <div class="inline-block bg-green-100 border-l-4 border-green-500 text-green-700 p-3 sm:p-4 rounded-lg text-sm sm:text-base">214                <p class="font-bold">Level Complete!</p>215            </div>216        </div>217 218        <!-- Level Complete Modal - Responsive sizing -->219        <div id="level-complete-modal" class="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center hidden z-50 p-2 sm:p-4">220            <div class="modal-content bg-white rounded-xl shadow-2xl p-4 sm:p-8 w-full max-w-sm sm:max-w-md level-complete">221                <div class="text-center">222                    <div class="text-4xl sm:text-6xl text-yellow-500 mb-2 sm:mb-4">223                        <i class="fas fa-trophy"></i>224                    </div>225                    <h2 class="text-xl sm:text-3xl font-bold text-gray-800 mb-1 sm:mb-2">Level Complete!</h2>226                    <p class="text-sm sm:text-base text-gray-600 mb-4 sm:mb-6">Great job! Ready for the next challenge?</p>227                    <div class="grid grid-cols-2 gap-2 sm:gap-4 mb-4 sm:mb-6">228                        <div class="bg-purple-50 rounded-lg p-2 sm:p-3">229                            <p class="text-xs sm:text-sm text-purple-600">Time</p>230                            <p id="level-time" class="font-bold text-lg sm:text-xl">00:45</p>231                        </div>232                        <div class="bg-purple-50 rounded-lg p-2 sm:p-3">233                            <p class="text-xs sm:text-sm text-purple-600">Score</p>234                            <p id="level-score" class="font-bold text-lg sm:text-xl">+250</p>235                        </div>236                    </div>237                    <button id="next-level" class="w-full bg-purple-600 hover:bg-purple-700 text-white py-2 sm:py-3 rounded-lg shadow-lg font-bold text-sm sm:text-base">238                        Next Level <i class="fas fa-arrow-right ml-1 sm:ml-2"></i>239                    </button>240                </div>241            </div>242        </div>243 244        <!-- Game Over Modal - Responsive sizing -->245        <div id="game-over-modal" class="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center hidden z-50 p-2 sm:p-4">246            <div class="modal-content bg-white rounded-xl shadow-2xl p-4 sm:p-8 w-full max-w-sm sm:max-w-md">247                <div class="text-center">248                    <div class="text-4xl sm:text-6xl text-red-500 mb-2 sm:mb-4">249                        <i class="fas fa-gamepad"></i>250                    </div>251                    <h2 class="text-xl sm:text-3xl font-bold text-gray-800 mb-1 sm:mb-2">Game Over</h2>252                    <p class="text-sm sm:text-base text-gray-600 mb-4 sm:mb-6">Better luck next time!</p>253                    <div class="grid grid-cols-2 gap-2 sm:gap-4 mb-4 sm:mb-6">254                        <div class="bg-purple-50 rounded-lg p-2 sm:p-3">255                            <p class="text-xs sm:text-sm text-purple-600">Level Reached</p>256                            <p id="final-level" class="font-bold text-lg sm:text-xl">3</p>257                        </div>258                        <div class="bg-purple-50 rounded-lg p-2 sm:p-3">259                            <p class="text-xs sm:text-sm text-purple-600">Total Score</p>260                            <p id="final-score" class="font-bold text-lg sm:text-xl">750</p>261                        </div>262                    </div>263                    <button id="play-again" class="w-full bg-purple-600 hover:bg-purple-700 text-white py-2 sm:py-3 rounded-lg shadow-lg font-bold text-sm sm:text-base">264                        Play Again <i class="fas fa-redo ml-1 sm:ml-2"></i>265                    </button>266                </div>267            </div>268        </div>269    </div>270 271    <!-- Audio elements for sound effects -->272    <audio id="flip-sound" src="https://kexel-git.static.hf.space/gsom/zapsplat_multimedia_button_click.mp3" preload="auto"></audio>273    <audio id="match-sound" src="https://kexel-git.static.hf.space/gsom/positive-beeps.mp3" preload="auto"></audio>274    <audio id="mismatch-sound" src="https://kexel-git.static.hf.space/gsom/mixkit-quick-jump-arcade-game-239.mp3" preload="auto"></audio>275    <audio id="hint-sound" src="https://kexel-git.static.hf.space/gsom/unlock-game-notification.mp3" preload="auto"></audio>276    <audio id="level-complete-sound" src="https://kexel-git.static.hf.space/gsom/2015-preview.mp3" preload="auto"></audio>277    <audio id="game-over-sound" src="https://kexel-git.static.hf.space/gsom/2027-preview.mp3" preload="auto"></audio>278    <audio id="button-click-sound" src="https://kexel-git.static.hf.space/gsom/mixkit-mouse-click-close-1113.mp3" preload="auto"></audio>279 280    <script>281        document.addEventListener('DOMContentLoaded', () => {282            // Game state283            const state = {284                board: [],285                level: 1,286                score: 0,287                time: 0,288                timerInterval: null,289                selectedTiles: [],290                matchedPairs: 0,291                totalPairs: 0,292                soundEnabled: true,293                gameActive: false,294                isMobile: window.innerWidth < 640 // Check if mobile device295            };296 297            // Audio elements298            const flipSound = document.getElementById('flip-sound');299            const matchSound = document.getElementById('match-sound');300            const mismatchSound = document.getElementById('mismatch-sound');301            const hintSound = document.getElementById('hint-sound');302            const levelCompleteSound = document.getElementById('level-complete-sound');303            const gameOverSound = document.getElementById('game-over-sound');304            const buttonClickSound = document.getElementById('button-click-sound');305 306            // DOM elements307            const boardElement = document.getElementById('board');308            const timerElement = document.getElementById('timer');309            const levelElement = document.getElementById('level');310            const scoreElement = document.getElementById('score');311            const newGameButton = document.getElementById('new-game');312            const hintButton = document.getElementById('hint');313            const soundToggleButton = document.getElementById('sound-toggle');314            const gameStatusElement = document.getElementById('game-status');315            const levelCompleteModal = document.getElementById('level-complete-modal');316            const gameOverModal = document.getElementById('game-over-modal');317            const nextLevelButton = document.getElementById('next-level');318            const playAgainButton = document.getElementById('play-again');319            const levelTimeElement = document.getElementById('level-time');320            const levelScoreElement = document.getElementById('level-score');321            const finalLevelElement = document.getElementById('final-level');322            const finalScoreElement = document.getElementById('final-score');323 324            // Tile types (Vita Mahjong style)325            const tileTypes = [326                '1m', '2m', '3m', '4m', '5m', '6m', '7m', '8m', '9m', // Characters327                '1s', '2s', '3s', '4s', '5s', '6s', '7s', '8s', '9s', // Bamboo328                '1p', '2p', '3p', '4p', '5p', '6p', '7p', '8p', '9p', // Circles329                'ew', 'sw', 'ww', 'nw', // Winds330                'wd', 'gd', 'rd' // Dragons331            ];332 333            // Initialize game334            function initGame() {335                state.level = 1;336                state.score = 0;337                state.time = 0;338                state.matchedPairs = 0;339                state.gameActive = true;340                341                clearInterval(state.timerInterval);342                startTimer();343                344                updateUI();345                createBoard();346                347                // Play button click sound348                playSound('button-click');349            }350 351            // Create game board based on current level352            function createBoard() {353                boardElement.innerHTML = '';354                state.board = [];355                state.selectedTiles = [];356                state.matchedPairs = 0;357                358                // Determine number of pairs based on level and screen size359                const basePairs = state.isMobile ? 2 : 4;360                const pairs = Math.min(basePairs + state.level, state.isMobile ? 12 : 32);361                state.totalPairs = pairs;362                363                // Create array of tile pairs364                let tiles = [];365                const availableTypes = [...tileTypes].sort(() => 0.5 - Math.random()).slice(0, pairs);366                367                availableTypes.forEach(type => {368                    tiles.push(type, type);369                });370                371                // Shuffle tiles372                tiles = shuffleArray(tiles);373                374                // Determine grid columns based on screen size375                const cols = state.isMobile ? 4 : (window.innerWidth < 768 ? 6 : 8);376                const rows = Math.ceil(tiles.length / cols);377                378                for (let i = 0; i < rows; i++) {379                    const row = [];380                    for (let j = 0; j < cols; j++) {381                        const index = i * cols + j;382                        if (index < tiles.length) {383                            row.push({384                                type: tiles[index],385                                flipped: false,386                                matched: false,387                                row: i,388                                col: j389                            });390                        } else {391                            row.push(null); // Empty slot for uneven boards392                        }393                    }394                    state.board.push(row);395                }396                397                // Render tiles398                renderBoard();399            }400 401            // Render the game board402            function renderBoard() {403                boardElement.innerHTML = '';404                405                // Calculate grid columns based on screen size406                const cols = state.isMobile ? 4 : (window.innerWidth < 768 ? 6 : 8);407                boardElement.className = `grid gap-2 sm:gap-3 mx-auto`;408                boardElement.style.gridTemplateColumns = `repeat(${cols}, minmax(0, 1fr))`;409                410                state.board.forEach((row, rowIndex) => {411                    row.forEach((tile, colIndex) => {412                        if (!tile) return;413                        414                        const tileElement = document.createElement('div');415                        tileElement.className = `tile aspect-square cursor-pointer transition-all duration-300 ${tile.matched ? 'opacity-0' : ''}`;416                        417                        tileElement.innerHTML = `418                            <div class="border-t-2 border-r-2 border-indigo-500/50 border-l-8 border-b-8 tile-inner ${419                              tile.flipped ? "flipped" : ""420                            }">421                                <div class="rounded-none tile-back flex items-center justify-center">422                                    <i class="fa-brands fa-fort-awesome text-sm sm:text-5xl"></i>423                                </div>424                                <div class="tile-front">425                                    <span class="text-xl sm:text-4xl font-bold">${getTileSymbol(426                                      tile.type427                                    )}</span>428                                </div>429                            </div>430                        `;431                        432                        tileElement.addEventListener('click', () => handleTileClick(tile));433                        434                        if (!tile.matched) {435                            tileElement.classList.add('tile-hover');436                        }437                        438                        boardElement.appendChild(tileElement);439                    });440                });441            }442 443            // Handle tile click444            function handleTileClick(tile) {445                if (!state.gameActive || tile.matched || tile.flipped || state.selectedTiles.length >= 2) {446                    return;447                }448                449                // Flip the tile450                tile.flipped = true;451                state.selectedTiles.push(tile);452                453                // Play sound454                playSound('flip');455                456                renderBoard();457                458                // Check for match if two tiles are selected459                if (state.selectedTiles.length === 2) {460                    const [tile1, tile2] = state.selectedTiles;461                    462                    if (tile1.type === tile2.type) {463                        // Match found464                        tile1.matched = true;465                        tile2.matched = true;466                        state.matchedPairs++;467                        state.score += 50 * state.level;468                        469                        // Play success sound470                        playSound('match');471                        472                        // Check if level is complete473                        if (state.matchedPairs === state.totalPairs) {474                            levelComplete();475                        }476                        477                        // Clear selection after delay478                        setTimeout(() => {479                            state.selectedTiles = [];480                            renderBoard();481                        }, 500);482                    } else {483                        // No match484                        setTimeout(() => {485                            tile1.flipped = false;486                            tile2.flipped = false;487                            state.selectedTiles = [];488                            renderBoard();489                            490                            // Play mismatch sound491                            playSound('mismatch');492                        }, 1000);493                    }494                }495                496                updateUI();497            }498 499            // Level complete500            function levelComplete() {501                state.gameActive = false;502                clearInterval(state.timerInterval);503                504                // Calculate bonus points based on time505                const timeBonus = Math.max(0, 300 - state.time);506                state.score += timeBonus;507                508                // Show level complete modal509                levelTimeElement.textContent = formatTime(state.time);510                levelScoreElement.textContent = `+${timeBonus}`;511                levelCompleteModal.classList.remove('hidden');512                513                // Play level complete sound514                playSound('level-complete');515                516                updateUI();517            }518 519            // Next level520            function nextLevel() {521                playSound('button-click');522                523                state.level++;524                state.time = 0;525                state.gameActive = true;526                527                levelCompleteModal.classList.add('hidden');528                startTimer();529                createBoard();530                updateUI();531                532                // Show level up message533                gameStatusElement.classList.remove('hidden');534                gameStatusElement.querySelector('p').textContent = `Level ${state.level}!`;535                536                setTimeout(() => {537                    gameStatusElement.classList.add('hidden');538                }, 2000);539            }540 541            // Game over542            function gameOver() {543                state.gameActive = false;544                clearInterval(state.timerInterval);545                546                // Update final stats547                finalLevelElement.textContent = state.level;548                finalScoreElement.textContent = state.score;549                550                // Show game over modal551                gameOverModal.classList.remove('hidden');552                553                // Play game over sound554                playSound('game-over');555            }556 557            // Start timer558            function startTimer() {559                state.time = 0;560                updateTimerDisplay();561                562                state.timerInterval = setInterval(() => {563                    state.time++;564                    updateTimerDisplay();565                    566                    // Game over if time exceeds limit (5 minutes)567                    if (state.time >= 300) {568                        gameOver();569                    }570                }, 1000);571            }572 573            // Update timer display574            function updateTimerDisplay() {575                timerElement.textContent = formatTime(state.time);576            }577 578            // Format time as MM:SS579            function formatTime(seconds) {580                const mins = Math.floor(seconds / 60).toString().padStart(2, '0');581                const secs = (seconds % 60).toString().padStart(2, '0');582                return `${mins}:${secs}`;583            }584 585            // Update UI elements586            function updateUI() {587                levelElement.textContent = `Level ${state.level}`;588                scoreElement.textContent = state.score;589            }590 591            // Get tile symbol for display592            function getTileSymbol(type) {593                const symbols = {594                    '1m': '一', '2m': '二', '3m': '三', '4m': '四', '5m': '五',595                    '6m': '六', '7m': '七', '8m': '八', '9m': '九',596                    '1s': '1', '2s': '2', '3s': '3', '4s': '4', '5s': '5',597                    '6s': '6', '7s': '7', '8s': '8', '9s': '9',598                    '1p': '❶', '2p': '❷', '3p': '❸', '4p': '❹', '5p': '❺',599                    '6p': '❻', '7p': '❼', '8p': '❽', '9p': '❾',600                    'ew': '東', 'sw': '南', 'ww': '西', 'nw': '北',601                    'wd': '白', 'gd': '發', 'rd': '中'602                };603                return symbols[type] || type;604            }605 606            // Shuffle array607            function shuffleArray(array) {608                const newArray = [...array];609                for (let i = newArray.length - 1; i > 0; i--) {610                    const j = Math.floor(Math.random() * (i + 1));611                    [newArray[i], newArray[j]] = [newArray[j], newArray[i]];612                }613                return newArray;614            }615 616            // Play sound617            function playSound(type) {618                if (!state.soundEnabled) return;619                620                try {621                    switch (type) {622                        case 'flip':623                            flipSound.currentTime = 0;624                            flipSound.play();625                            break;626                        case 'match':627                            matchSound.currentTime = 0;628                            matchSound.play();629                            break;630                        case 'mismatch':631                            mismatchSound.currentTime = 0;632                            mismatchSound.play();633                            break;634                        case 'hint':635                            hintSound.currentTime = 0;636                            hintSound.play();637                            break;638                        case 'level-complete':639                            levelCompleteSound.currentTime = 0;640                            levelCompleteSound.play();641                            break;642                        case 'game-over':643                            gameOverSound.currentTime = 0;644                            gameOverSound.play();645                            break;646                        case 'button-click':647                            buttonClickSound.currentTime = 0;648                            buttonClickSound.play();649                            break;650                    }651                } catch (e) {652                    console.error('Error playing sound:', e);653                }654            }655 656            // Provide hint657            function provideHint() {658                if (!state.gameActive || state.matchedPairs === state.totalPairs) {659                    return;660                }661                662                // Play button click sound663                playSound('button-click');664                665                // Find all unflipped, unmatched tiles666                const unflippedTiles = [];667                state.board.forEach(row => {668                    row.forEach(tile => {669                        if (tile && !tile.flipped && !tile.matched) {670                            unflippedTiles.push(tile);671                        }672                    });673                });674                675                if (unflippedTiles.length < 2) return;676                677                // Find a matching pair678                const tileCount = {};679                let hintTile1 = null;680                let hintTile2 = null;681                682                for (const tile of unflippedTiles) {683                    if (tileCount[tile.type]) {684                        hintTile1 = tileCount[tile.type];685                        hintTile2 = tile;686                        break;687                    }688                    tileCount[tile.type] = tile;689                }690                691                if (hintTile1 && hintTile2) {692                    // Highlight the hint tiles693                    const tileElements = boardElement.querySelectorAll('.tile');694                    695                    tileElements.forEach((element, index) => {696                        const cols = state.isMobile ? 4 : (window.innerWidth < 768 ? 6 : 8);697                        const row = Math.floor(index / cols);698                        const col = index % cols;699                        const tile = state.board[row]?.[col];700                        701                        if (tile === hintTile1 || tile === hintTile2) {702                            element.classList.add('ring-4', 'ring-yellow-400', 'ring-opacity-75');703                            704                            // Remove highlight after delay705                            setTimeout(() => {706                                element.classList.remove('ring-4', 'ring-yellow-400', 'ring-opacity-75');707                            }, 2000);708                        }709                    });710                    711                    // Deduct points for using hint712                    state.score = Math.max(0, state.score - 25);713                    updateUI();714                    715                    // Play hint sound716                    playSound('hint');717                }718            }719 720            // Event listeners721            newGameButton.addEventListener('click', initGame);722            hintButton.addEventListener('click', provideHint);723            soundToggleButton.addEventListener('click', () => {724                state.soundEnabled = !state.soundEnabled;725                soundToggleButton.innerHTML = state.soundEnabled 726                    ? '<i class="fas fa-volume-up mr-1 sm:mr-2"></i> Sound On' 727                    : '<i class="fas fa-volume-mute mr-1 sm:mr-2"></i> Sound Off';728                playSound('button-click');729            });730            nextLevelButton.addEventListener('click', nextLevel);731            playAgainButton.addEventListener('click', () => {732                playSound('button-click');733                gameOverModal.classList.add('hidden');734                initGame();735            });736 737            // Handle window resize738            window.addEventListener('resize', () => {739                state.isMobile = window.innerWidth < 640;740                if (state.gameActive) {741                    createBoard();742                }743            });744 745            // Initialize the game746            initGame();747        });748    </script>749</body>750</html>751 752 753<!--<!DOCTYPE html>754<html lang="en">755<head>756    <meta charset="UTF-8">757    <meta name="viewport" content="width=device-width, initial-scale=1.0">758    <title>Vita Mahjong</title>759    <script src="https://cdn.tailwindcss.com"></script>760    <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">761    <style>762        @keyframes tileHover {763            0% { transform: translateY(0); }764            50% { transform: translateY(-5px); }765            100% { transform: translateY(0); }766        }767        768        .tile-hover:hover {769            animation: tileHover 0.3s ease;770            transform: translateY(-5px);771            box-shadow: 0 10px 15px -3px rgba(0, 0, 0, 0.2);772        }773        774        .tile-selected {775            transform: translateY(-15px);776            box-shadow: 0 20px 25px -5px rgba(0, 0, 0, 0.2);777            z-index: 10;778        }779        780        .tile-matched {781            animation: fadeOut 0.5s ease forwards;782        }783        784        @keyframes fadeOut {785            to {786                opacity: 0;787                transform: scale(0.8);788            }789        }790        791        .board-container {792            perspective: 1000px;793        }794        795        .tile {796            transition: all 0.3s ease;797            transform-style: preserve-3d;798        }799        800        .tile-inner {801            position: relative;802            width: 100%;803            height: 100%;804            transform-style: preserve-3d;805        }806        807        .tile-front, .tile-back {808            position: absolute;809            width: 100%;810            height: 100%;811            backface-visibility: hidden;812            border-radius: 8px;813            display: flex;814            align-items: center;815            justify-content: center;816        }817        818        .tile-front {819            background: linear-gradient(145deg, #f0f0f0, #ffffff);820            transform: rotateY(180deg);821        }822        823        .tile-back {824            background: linear-gradient(145deg, #4f46e5, #7c3aed);825            color: white;826        }827        828        .flipped {829            transform: rotateY(180deg);830        }831        832        .level-complete {833            animation: pulse 2s infinite;834        }835        836        @keyframes pulse {837            0% { transform: scale(1); }838            50% { transform: scale(1.05); }839            100% { transform: scale(1); }840        }841    </style>842</head>843<body class="bg-gray-100 min-h-screen font-sans">844    <div class="container mx-auto px-4 py-8">845        846        <header class="flex justify-between items-center mb-8">847            <div class="flex items-center">848                <i class="fas fa-dragon text-4xl text-purple-600 mr-3"></i>849                <h1 class="text-3xl font-bold text-gray-800">Vita Mahjong</h1>850            </div>851            <div class="flex items-center space-x-4">852                <div class="bg-white rounded-lg shadow p-3 flex items-center">853                    <i class="fas fa-clock text-purple-600 mr-2"></i>854                    <span id="timer" class="font-bold">00:00</span>855                </div>856                <div class="bg-white rounded-lg shadow p-3 flex items-center">857                    <i class="fas fa-layer-group text-purple-600 mr-2"></i>858                    <span id="level" class="font-bold">Level 1</span>859                </div>860                <div class="bg-white rounded-lg shadow p-3 flex items-center">861                    <i class="fas fa-star text-yellow-500 mr-2"></i>862                    <span id="score" class="font-bold">0</span>863                </div>864            </div>865        </header>866 867        868        <div class="flex justify-between mb-6">869            <div class="flex space-x-3">870                <button id="new-game" class="bg-purple-600 hover:bg-purple-700 text-white px-4 py-2 rounded-lg shadow flex items-center">871                    <i class="fas fa-plus-circle mr-2"></i> New Game872                </button>873                <button id="hint" class="bg-amber-500 hover:bg-amber-600 text-white px-4 py-2 rounded-lg shadow flex items-center">874                    <i class="fas fa-lightbulb mr-2"></i> Hint875                </button>876            </div>877            <div>878                <button id="sound-toggle" class="bg-gray-200 hover:bg-gray-300 text-gray-800 px-4 py-2 rounded-lg shadow flex items-center">879                    <i class="fas fa-volume-up mr-2"></i> Sound On880                </button>881            </div>882        </div>883 884       885        <div class="board-container bg-white rounded-xl shadow-xl p-6 mb-6">886            <div id="board" class="grid grid-cols-8 gap-3 mx-auto"></div>887        </div>888 889        890        <div id="game-status" class="text-center mb-6 hidden">891            <div class="inline-block bg-green-100 border-l-4 border-green-500 text-green-700 p-4 rounded-lg">892                <p class="font-bold">Level Complete!</p>893            </div>894        </div>895 896    897        <div id="level-complete-modal" class="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center hidden z-50">898            <div class="bg-white rounded-xl shadow-2xl p-8 max-w-md w-full level-complete">899                <div class="text-center">900                    <div class="text-6xl text-yellow-500 mb-4">901                        <i class="fas fa-trophy"></i>902                    </div>903                    <h2 class="text-3xl font-bold text-gray-800 mb-2">Level Complete!</h2>904                    <p class="text-gray-600 mb-6">Great job! Ready for the next challenge?</p>905                    <div class="grid grid-cols-2 gap-4 mb-6">906                        <div class="bg-purple-50 rounded-lg p-3">907                            <p class="text-sm text-purple-600">Time</p>908                            <p id="level-time" class="font-bold text-xl">00:45</p>909                        </div>910                        <div class="bg-purple-50 rounded-lg p-3">911                            <p class="text-sm text-purple-600">Score</p>912                            <p id="level-score" class="font-bold text-xl">+250</p>913                        </div>914                    </div>915                    <button id="next-level" class="w-full bg-purple-600 hover:bg-purple-700 text-white py-3 rounded-lg shadow-lg font-bold">916                        Next Level <i class="fas fa-arrow-right ml-2"></i>917                    </button>918                </div>919            </div>920        </div>921 922       923        <div id="game-over-modal" class="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center hidden z-50">924            <div class="bg-white rounded-xl shadow-2xl p-8 max-w-md w-full">925                <div class="text-center">926                    <div class="text-6xl text-red-500 mb-4">927                        <i class="fas fa-gamepad"></i>928                    </div>929                    <h2 class="text-3xl font-bold text-gray-800 mb-2">Game Over</h2>930                    <p class="text-gray-600 mb-6">Better luck next time!</p>931                    <div class="grid grid-cols-2 gap-4 mb-6">932                        <div class="bg-purple-50 rounded-lg p-3">933                            <p class="text-sm text-purple-600">Level Reached</p>934                            <p id="final-level" class="font-bold text-xl">3</p>935                        </div>936                        <div class="bg-purple-50 rounded-lg p-3">937                            <p class="text-sm text-purple-600">Total Score</p>938                            <p id="final-score" class="font-bold text-xl">750</p>939                        </div>940                    </div>941                    <button id="play-again" class="w-full bg-purple-600 hover:bg-purple-700 text-white py-3 rounded-lg shadow-lg font-bold">942                        Play Again <i class="fas fa-redo ml-2"></i>943                    </button>944                </div>945            </div>946        </div>947    </div>948 949    950    <audio id="flip-sound" src="https://kexel-git.static.hf.space/gsom/zapsplat_multimedia_button_click.mp3" preload="auto"></audio>951    <audio id="match-sound" src="https://kexel-git.static.hf.space/gsom/positive-beeps.mp3" preload="auto"></audio>952    <audio id="mismatch-sound" src="https://kexel-git.static.hf.space/gsom/mixkit-quick-jump-arcade-game-239.mp3" preload="auto"></audio>953    <audio id="hint-sound" src="https://kexel-git.static.hf.space/gsom/unlock-game-notification.mp3" preload="auto"></audio>954  955    <audio id="level-complete-sound" src="https://kexel-git.static.hf.space/gsom/2015-preview.mp3" preload="auto"></audio>956    <audio id="game-over-sound" src="https://kexel-git.static.hf.space/gsom/2027-preview.mp3" preload="auto"></audio>957    <audio id="button-click-sound" src="https://kexel-git.static.hf.space/gsom/mixkit-mouse-click-close-1113.mp3" preload="auto"></audio>958 959    <script>960        document.addEventListener('DOMContentLoaded', () => {961            // Game state962            const state = {963                board: [],964                level: 1,965                score: 0,966                time: 0,967                timerInterval: null,968                selectedTiles: [],969                matchedPairs: 0,970                totalPairs: 0,971                soundEnabled: true,972                gameActive: false973            };974 975            // Audio elements976            const flipSound = document.getElementById('flip-sound');977            const matchSound = document.getElementById('match-sound');978            const mismatchSound = document.getElementById('mismatch-sound');979            const hintSound = document.getElementById('hint-sound');980            const levelCompleteSound = document.getElementById('level-complete-sound');981            const gameOverSound = document.getElementById('game-over-sound');982            const buttonClickSound = document.getElementById('button-click-sound');983 984            // DOM elements985            const boardElement = document.getElementById('board');986            const timerElement = document.getElementById('timer');987            const levelElement = document.getElementById('level');988            const scoreElement = document.getElementById('score');989            const newGameButton = document.getElementById('new-game');990            const hintButton = document.getElementById('hint');991            const soundToggleButton = document.getElementById('sound-toggle');992            const gameStatusElement = document.getElementById('game-status');993            const levelCompleteModal = document.getElementById('level-complete-modal');994            const gameOverModal = document.getElementById('game-over-modal');995            const nextLevelButton = document.getElementById('next-level');996            const playAgainButton = document.getElementById('play-again');997            const levelTimeElement = document.getElementById('level-time');998            const levelScoreElement = document.getElementById('level-score');999            const finalLevelElement = document.getElementById('final-level');1000            const finalScoreElement = document.getElementById('final-score');1001 1002            // Tile types (Vita Mahjong style)1003            const tileTypes = [1004                '1m', '2m', '3m', '4m', '5m', '6m', '7m', '8m', '9m', // Characters1005                '1s', '2s', '3s', '4s', '5s', '6s', '7s', '8s', '9s', // Bamboo1006                '1p', '2p', '3p', '4p', '5p', '6p', '7p', '8p', '9p', // Circles1007                'ew', 'sw', 'ww', 'nw', // Winds1008                'wd', 'gd', 'rd' // Dragons1009            ];1010 1011            // Initialize game1012            function initGame() {1013                state.level = 1;1014                state.score = 0;1015                state.time = 0;1016                state.matchedPairs = 0;1017                state.gameActive = true;1018                1019                clearInterval(state.timerInterval);1020                startTimer();1021                1022                updateUI();1023                createBoard();1024                1025                // Play button click sound1026                playSound('button-click');1027            }1028 1029            // Create game board based on current level1030            function createBoard() {1031                boardElement.innerHTML = '';1032                state.board = [];1033                state.selectedTiles = [];1034                state.matchedPairs = 0;1035                1036                // Determine number of pairs based on level1037                const pairs = Math.min(4 + state.level, 32); // Max 32 pairs (64 tiles)1038                state.totalPairs = pairs;1039                1040                // Create array of tile pairs1041                let tiles = [];1042                const availableTypes = [...tileTypes].sort(() => 0.5 - Math.random()).slice(0, pairs);1043                1044                availableTypes.forEach(type => {1045                    tiles.push(type, type);1046                });1047                1048                // Shuffle tiles1049                tiles = shuffleArray(tiles);1050                1051                // Create board matrix (8 columns, rows as needed)1052                const cols = 8;1053                const rows = Math.ceil(tiles.length / cols);1054                1055                for (let i = 0; i < rows; i++) {1056                    const row = [];1057                    for (let j = 0; j < cols; j++) {1058                        const index = i * cols + j;1059                        if (index < tiles.length) {1060                            row.push({1061                                type: tiles[index],1062                                flipped: false,1063                                matched: false,1064                                row: i,1065                                col: j1066                            });1067                        } else {1068                            row.push(null); // Empty slot for uneven boards1069                        }1070                    }1071                    state.board.push(row);1072                }1073                1074                // Render tiles1075                renderBoard();1076            }1077 1078            // Render the game board1079            function renderBoard() {1080                boardElement.innerHTML = '';1081                1082                // Calculate grid rows based on board rows1083                boardElement.className = `grid gap-3 mx-auto`;1084                boardElement.style.gridTemplateColumns = `repeat(8, minmax(0, 1fr))`;1085                1086                state.board.forEach((row, rowIndex) => {1087                    row.forEach((tile, colIndex) => {1088                        if (!tile) return;1089                        1090                        const tileElement = document.createElement('div');1091                        tileElement.className = `tile aspect-square cursor-pointer transition-all duration-300 ${tile.matched ? 'opacity-0' : ''}`;1092                        1093                        tileElement.innerHTML = `1094                            <div class="tile-inner ${tile.flipped ? 'flipped' : ''}">1095                                <div class="tile-back flex items-center justify-center">1096                                    <i class="fas fa-dragon text-2xl"></i>1097                                </div>1098                                <div class="tile-front">1099                                    <span class="text-3xl font-bold">${getTileSymbol(tile.type)}</span>1100                                </div>1101                            </div>1102                        `;1103                        1104                        tileElement.addEventListener('click', () => handleTileClick(tile));1105                        1106                        if (!tile.matched) {1107                            tileElement.classList.add('tile-hover');1108                        }1109                        1110                        boardElement.appendChild(tileElement);1111                    });1112                });1113            }1114 1115            // Handle tile click1116            function handleTileClick(tile) {1117                if (!state.gameActive || tile.matched || tile.flipped || state.selectedTiles.length >= 2) {1118                    return;1119                }1120                1121                // Flip the tile1122                tile.flipped = true;1123                state.selectedTiles.push(tile);1124                1125                // Play sound1126                playSound('flip');1127                1128                renderBoard();1129                1130                // Check for match if two tiles are selected1131                if (state.selectedTiles.length === 2) {1132                    const [tile1, tile2] = state.selectedTiles;1133                    1134                    if (tile1.type === tile2.type) {1135                        // Match found1136                        tile1.matched = true;1137                        tile2.matched = true;1138                        state.matchedPairs++;1139                        state.score += 50 * state.level;1140                        1141                        // Play success sound1142                        playSound('match');1143                        1144                        // Check if level is complete1145                        if (state.matchedPairs === state.totalPairs) {1146                            levelComplete();1147                        }1148                        1149                        // Clear selection after delay1150                        setTimeout(() => {1151                            state.selectedTiles = [];1152                            renderBoard();1153                        }, 500);1154                    } else {1155                        // No match1156                        setTimeout(() => {1157                            tile1.flipped = false;1158                            tile2.flipped = false;1159                            state.selectedTiles = [];1160                            renderBoard();1161                            1162                            // Play mismatch sound1163                            playSound('mismatch');1164                        }, 1000);1165                    }1166                }1167                1168                updateUI();1169            }1170 1171            // Level complete1172            function levelComplete() {1173                state.gameActive = false;1174                clearInterval(state.timerInterval);1175                1176                // Calculate bonus points based on time1177                const timeBonus = Math.max(0, 300 - state.time);1178                state.score += timeBonus;1179                1180                // Show level complete modal1181                levelTimeElement.textContent = formatTime(state.time);1182                levelScoreElement.textContent = `+${timeBonus}`;1183                levelCompleteModal.classList.remove('hidden');1184                1185                // Play level complete sound1186                playSound('level-complete');1187                1188                updateUI();1189            }1190 1191            // Next level1192            function nextLevel() {1193                playSound('button-click');1194                1195                state.level++;1196                state.time = 0;1197                state.gameActive = true;1198                1199                levelCompleteModal.classList.add('hidden');1200                startTimer();

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