HugoDzz/rust-sandbox
11
1use crate::utils::constants::{GAME_RESOLUTION_X, GAME_RESOLUTION_Y};2use bevy::prelude::*;3use bevy_pixel_camera::PixelCameraBundle;4 5/*6 7 🦀 Add a new entity with the camera components8 9*/10 11pub fn setup(mut commands: Commands) {12 commands.spawn(PixelCameraBundle::from_resolution(13 GAME_RESOLUTION_X as i32,14 GAME_RESOLUTION_Y as i32,15 true,16 ));17}18 