Falln87/godot_editor
0
1<!DOCTYPE html>2<html xmlns="https://www.w3.org/1999/xhtml" lang="en">3<head>4 <meta charset="utf-8" />5 <meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no" />6 <meta name="author" content="Godot Engine" />7 <meta name="description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." />8 <meta name="mobile-web-app-capable" content="yes" />9 <meta name="apple-mobile-web-app-capable" content="yes" />10 <meta name="application-name" content="Godot" />11 <meta name="apple-mobile-web-app-title" content="Godot" />12 <meta name="theme-color" content="#202531" />13 <meta name="msapplication-navbutton-color" content="#202531" />14 <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />15 <meta name="msapplication-starturl" content="/latest" />16 <meta property="og:site_name" content="Godot Engine Web Editor" />17 <meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/" />18 <meta property="og:title" name="twitter:title" content="Free and open source 2D and 3D game engine" />19 <meta property="og:description" name="twitter:description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." />20 <meta property="og:image" name="twitter:image" content="https://godotengine.org/themes/godotengine/assets/og_image.png" />21 <meta property="og:type" content="website" />22 <meta name="twitter:card" content="summary" />23 <link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png" />24 <link rel="apple-touch-icon" type="image/png" href="favicon.png" />25 <link rel="manifest" href="manifest.json" />26 <title>Godot Engine Web Editor (3.4.4.rc.custom_build)</title>27 <style>28 *:focus {29 /* More visible outline for better keyboard navigation. */30 outline: 0.125rem solid hsl(220, 100%, 62.5%);31 /* Make the outline always appear above other elements. */32 /* Otherwise, one of its sides can be hidden by tabs in the Download and More layouts. */33 position: relative;34 }35 36 body {37 touch-action: none;38 font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";39 margin: 0;40 border: 0 none;41 padding: 0;42 text-align: center;43 background-color: #333b4f;44 overflow: hidden;45 }46 47 a {48 color: hsl(205, 100%, 75%);49 text-decoration-color: hsla(205, 100%, 75%, 0.3);50 text-decoration-thickness: 0.125rem;51 }52 53 a:hover {54 filter: brightness(117.5%);55 }56 57 a:active {58 filter: brightness(82.5%);59 }60 61 .welcome-modal {62 display: none;63 position: fixed;64 z-index: 1;65 left: 0;66 top: 0;67 width: 100%;68 height: 100%;69 overflow: auto;70 background-color: hsla(0, 0%, 0%, 0.5);71 }72 73 .welcome-modal-content {74 background-color: #333b4f;75 box-shadow: 0 0.25rem 0.25rem hsla(0, 0%, 0%, 0.5);76 line-height: 1.5;77 max-width: 38rem;78 margin: 4rem auto 0 auto;79 color: white;80 border-radius: 0.5rem;81 padding: 1rem 1rem 2rem 1rem;82 }83 84 #tabs-buttons {85 /* Match the default background color of the editor window for a seamless appearance. */86 background-color: #202531;87 }88 89 #tab-game {90 /* Use a pure black background to better distinguish the running project */91 /* from the editor window, and to use a more neutral background color (no tint). */92 background-color: black;93 /* Make the background span the entire page height. */94 min-height: 100vh;95 }96 97 #canvas, #gameCanvas {98 display: block;99 margin: 0;100 color: white;101 }102 103 /* Don't show distracting focus outlines for the main tabs' contents. */104 #tab-editor canvas:focus,105 #tab-game canvas:focus,106 #canvas:focus,107 #gameCanvas:focus {108 outline: none;109 }110 111 .godot {112 color: #e0e0e0;113 background-color: #3b3943;114 background-image: linear-gradient(to bottom, #403e48, #35333c);115 border: 1px solid #45434e;116 box-shadow: 0 0 1px 1px #2f2d35;117 }118 119 .btn {120 appearance: none;121 color: #e0e0e0;122 background-color: #262c3b;123 border: 1px solid #202531;124 padding: 0.5rem 1rem;125 margin: 0 0.5rem;126 }127 128 .btn:not(:disabled):hover {129 color: #e0e1e5;130 border-color: #666c7b;131 }132 133 .btn:active {134 border-color: #699ce8;135 color: #699ce8;136 }137 138 .btn:disabled {139 color: #aaa;140 border-color: #242937;141 }142 143 .btn.tab-btn {144 padding: 0.3rem 1rem;145 }146 147 .btn.close-btn {148 padding: 0.3rem 1rem;149 margin-left: -0.75rem;150 font-weight: 700;151 }152 153 154 /* Status display155 * ============== */156 157 #status {158 position: absolute;159 left: 0;160 top: 0;161 right: 0;162 bottom: 0;163 display: flex;164 justify-content: center;165 align-items: center;166 /* don't consume click events - make children visible explicitly */167 visibility: hidden;168 }169 170 #status-progress {171 width: 366px;172 height: 7px;173 background-color: #38363A;174 border: 1px solid #444246;175 padding: 1px;176 box-shadow: 0 0 2px 1px #1B1C22;177 border-radius: 2px;178 visibility: visible;179 }180 181 @media only screen and (orientation:portrait) {182 #status-progress {183 width: 61.8%;184 }185 }186 187 #status-progress-inner {188 height: 100%;189 width: 0;190 box-sizing: border-box;191 transition: width 0.5s linear;192 background-color: #202020;193 border: 1px solid #222223;194 box-shadow: 0 0 1px 1px #27282E;195 border-radius: 3px;196 }197 198 #status-indeterminate {199 visibility: visible;200 position: relative;201 }202 203 #status-indeterminate > div {204 width: 4.5px;205 height: 0;206 border-style: solid;207 border-width: 9px 3px 0 3px;208 border-color: #2b2b2b transparent transparent transparent;209 transform-origin: center 21px;210 position: absolute;211 }212 213 #status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }214 #status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }215 #status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }216 #status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }217 #status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }218 #status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }219 #status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }220 #status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }221 222 #status-notice {223 margin: 0 100px;224 line-height: 1.3;225 visibility: visible;226 padding: 4px 6px;227 visibility: visible;228 }229 </style>230</head>231<body>232 <div233 id="welcome-modal"234 class="welcome-modal"235 role="dialog"236 aria-labelledby="welcome-modal-title"237 aria-describedby="welcome-modal-description"238 onclick="if (event.target === this) closeWelcomeModal(false)"239 >240 <div class="welcome-modal-content">241 <h2 id="welcome-modal-title">Important - Please read before continuing</h2>242 <div id="welcome-modal-description">243 <p>244 The Godot Web Editor has some limitations compared to the native version.245 Its main focus is education and experimentation;246 <strong>it is not recommended for production</strong>.247 </p>248 <p>249 Refer to the250 <a251 href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html"252 target="_blank"253 rel="noopener"254 >Web editor documentation</a> for usage instructions and limitations.255 </p>256 </div>257 <button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem">258 OK, don't show again259 </button>260 </div>261 </div>262 <div id="tabs-buttons">263 <button id="btn-tab-loader" class="btn tab-btn" onclick="showTab('loader')">Loader</button>264 <button id="btn-tab-editor" class="btn tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button>265 <button id="btn-close-editor" class="btn close-btn" disabled="disabled" onclick="closeEditor()">×</button>266 <button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button>267 <button id="btn-close-game" class="btn close-btn" disabled="disabled" onclick="closeGame()">×</button>268 </div>269 <div id="tabs">270 <div id="tab-loader">271 <div style="color: #e0e0e0;" id="persistence">272 <br />273 <img src="logo.svg" alt="Godot Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: min(85%, 50vh); max-height: 250px" />274 <br />275 3.4.4.rc.custom_build276 <br />277 <a href="releases/">Need an old version?</a>278 <br />279 <br />280 <br />281 <label for="videoMode" style="margin-right: 1rem">Video driver:</label>282 <select id="videoMode">283 <option value="" selected="selected">Auto</option>284 <option value="GLES2">WebGL</option>285 <option value="GLES3">WebGL 2</option>286 </select>287 <br />288 <br />289 <label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" name="files" style="margin-bottom: 1rem"/>290 <br />291<a href="demo.zip">(Try this for example)</a>292 <br />293 <br />294 <button id="startButton" class="btn" style="margin-bottom: 4rem; font-weight: 700">Start Godot editor</button>295 <br />296 <button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button>297 <br />298 <a href="https://docs.godotengine.org/en/3.4/tutorials/editor/using_the_web_editor.html">Web editor documentation</a>299 </div>300 </div>301 <div id="tab-editor" style="display: none;">302 <canvas id="editor-canvas" tabindex="1">303 HTML5 canvas appears to be unsupported in the current browser.<br />304 Please try updating or use a different browser.305 </canvas>306 </div>307 <div id="tab-game" style="display: none;">308 <canvas id="game-canvas" tabindex="2">309 HTML5 canvas appears to be unsupported in the current browser.<br />310 Please try updating or use a different browser.311 </canvas>312 </div>313 <div id="tab-status" style="display: none;">314 <div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();"><div id="status-progress-inner"></div></div>315 <div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();">316 <div></div>317 <div></div>318 <div></div>319 <div></div>320 <div></div>321 <div></div>322 <div></div>323 <div></div>324 </div>325 <div id="status-notice" class="godot" style="display: none;"></div>326 </div>327 </div>328 <script>329 window.addEventListener("load", () => {330 if ("serviceWorker" in navigator) {331 navigator.serviceWorker.register("service.worker.js");332 }333 334 if (localStorage.getItem("welcomeModalDismissed") !== 'true') {335 document.getElementById("welcome-modal").style.display = "block";336 document.getElementById("welcome-modal-dismiss").focus();337 }338 });339 340 function closeWelcomeModal(dontShowAgain) {341 document.getElementById("welcome-modal").style.display = "none";342 if (dontShowAgain) {343 localStorage.setItem("welcomeModalDismissed", 'true');344 }345 }346 </script>347 <script src="godot.tools.js"></script>348 <script>//<![CDATA[349 350 var editor = null;351 var game = null;352 var setStatusMode;353 var setStatusNotice;354 var video_driver = "";355 356 function clearPersistence() {357 function deleteDB(path) {358 return new Promise(function(resolve, reject) {359 var req = indexedDB.deleteDatabase(path);360 req.onsuccess = function() {361 resolve();362 };363 req.onerror = function(err) {364 reject(err);365 };366 req.onblocked = function(err) {367 reject(err);368 }369 370 });371 }372 if (!window.confirm("Are you sure you want to delete all the locally stored files?\nClicking \"OK\" will permanently remove your projects and editor settings!")) {373 return;374 }375 Promise.all([376 deleteDB("/home/web_user"),377 ]).then(function(results) {378 alert("Done.");379 }).catch(function (err) {380 alert("Error deleting local files. Please retry after reloading the page.");381 });382 }383 384 function selectVideoMode() {385 var select = document.getElementById('videoMode');386 video_driver = select.selectedOptions[0].value;387 }388 389 var tabs = [390 document.getElementById('tab-loader'),391 document.getElementById('tab-editor'),392 document.getElementById('tab-game')393 ]394 function showTab(name) {395 tabs.forEach(function (elem) {396 if (elem.id == 'tab-' + name) {397 elem.style.display = 'block';398 if (name == 'editor' || name == 'game') {399 const canvas = document.getElementById(name + '-canvas');400 canvas.focus();401 }402 } else {403 elem.style.display = 'none';404 }405 });406 }407 408 function setButtonEnabled(id, enabled) {409 if (enabled) {410 document.getElementById(id).disabled = "";411 } else {412 document.getElementById(id).disabled = "disabled";413 }414 }415 416 function setLoaderEnabled(enabled) {417 setButtonEnabled('btn-tab-loader', enabled);418 setButtonEnabled('btn-tab-editor', !enabled);419 setButtonEnabled('btn-close-editor', !enabled);420 }421 422 function setGameTabEnabled(enabled) {423 setButtonEnabled('btn-tab-game', enabled);424 setButtonEnabled('btn-close-game', enabled);425 }426 427 function closeGame() {428 if (game) {429 game.requestQuit();430 }431 }432 433 function closeEditor() {434 closeGame();435 if (editor) {436 editor.requestQuit();437 }438 }439 440 function startEditor(zip) {441 const INDETERMINATE_STATUS_STEP_MS = 100;442 const persistentPaths = ['/home/web_user'];443 444 var editorCanvas = document.getElementById('editor-canvas');445 var gameCanvas = document.getElementById('game-canvas');446 var statusProgress = document.getElementById('status-progress');447 var statusProgressInner = document.getElementById('status-progress-inner');448 var statusIndeterminate = document.getElementById('status-indeterminate');449 var statusNotice = document.getElementById('status-notice');450 var headerDiv = document.getElementById('tabs-buttons');451 452 var initializing = true;453 var statusMode = 'hidden';454 455 showTab('status');456 457 var animationCallbacks = [];458 function animate(time) {459 animationCallbacks.forEach(callback => callback(time));460 requestAnimationFrame(animate);461 }462 requestAnimationFrame(animate);463 464 var lastScale = 0;465 var lastWidth = 0;466 var lastHeight = 0;467 function adjustCanvasDimensions() {468 var scale = window.devicePixelRatio || 1;469 var headerHeight = headerDiv.offsetHeight + 1;470 var width = window.innerWidth;471 var height = window.innerHeight - headerHeight;472 if (lastScale !== scale || lastWidth !== width || lastHeight !== height) {473 editorCanvas.width = width * scale;474 editorCanvas.height = height * scale;475 editorCanvas.style.width = width + "px";476 editorCanvas.style.height = height + "px";477 lastScale = scale;478 lastWidth = width;479 lastHeight = height;480 }481 }482 animationCallbacks.push(adjustCanvasDimensions);483 adjustCanvasDimensions();484 485 function replaceCanvas(from) {486 const out = document.createElement("canvas");487 out.id = from.id;488 out.tabIndex = from.tabIndex;489 from.parentNode.replaceChild(out, from);490 lastScale = 0;491 return out;492 }493 494 setStatusMode = function setStatusMode(mode) {495 if (statusMode === mode || !initializing)496 return;497 [statusProgress, statusIndeterminate, statusNotice].forEach(elem => {498 elem.style.display = 'none';499 });500 animationCallbacks = animationCallbacks.filter(function(value) {501 return (value != animateStatusIndeterminate);502 });503 switch (mode) {504 case 'progress':505 statusProgress.style.display = 'block';506 break;507 case 'indeterminate':508 statusIndeterminate.style.display = 'block';509 animationCallbacks.push(animateStatusIndeterminate);510 break;511 case 'notice':512 statusNotice.style.display = 'block';513 break;514 case 'hidden':515 break;516 default:517 throw new Error('Invalid status mode');518 }519 statusMode = mode;520 };521 522 function animateStatusIndeterminate(ms) {523 var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);524 if (statusIndeterminate.children[i].style.borderTopColor == '') {525 Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {526 child.style.borderTopColor = '';527 });528 statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';529 }530 }531 532 setStatusNotice = function setStatusNotice(text) {533 while (statusNotice.lastChild) {534 statusNotice.removeChild(statusNotice.lastChild);535 }536 var lines = text.split('\n');537 lines.forEach((line) => {538 statusNotice.appendChild(document.createTextNode(line));539 statusNotice.appendChild(document.createElement('br'));540 });541 };542 543 const gameConfig = {544 'persistentPaths': persistentPaths,545 'unloadAfterInit': false,546 'canvas': gameCanvas,547 'canvasResizePolicy': 1,548 'onExit': function () {549 gameCanvas = replaceCanvas(gameCanvas);550 setGameTabEnabled(false);551 showTab('editor');552 game = null;553 },554 };555 556 var OnEditorExit = function () {557 showTab('loader');558 setLoaderEnabled(true);559 };560 function Execute(args) {561 const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0;562 const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0;563 const is_game = !is_editor && !is_project_manager;564 if (video_driver) {565 args.push('--video-driver', video_driver);566 }567 if (is_game) {568 if (game) {569 console.error("A game is already running. Close it first");570 return;571 }572 setGameTabEnabled(true);573 game = new Engine(gameConfig);574 showTab('game');575 game.init().then(function() {576 requestAnimationFrame(function() {577 game.start({'args': args, 'canvas': gameCanvas}).then(function() {578 gameCanvas.focus();579 });580 });581 });582 } else { // New editor instances will be run in the same canvas. We want to wait for it to exit.583 OnEditorExit = function(code) {584 setLoaderEnabled(true);585 setTimeout(function() {586 editor.init().then(function() {587 setLoaderEnabled(false);588 OnEditorExit = function() {589 showTab('loader');590 setLoaderEnabled(true);591 };592 editor.start({'args': args, 'persistentDrops': is_project_manager, 'canvas': editorCanvas});593 });594 }, 0);595 OnEditorExit = null;596 };597 }598 }599 600 const editorConfig = {601 'unloadAfterInit': false,602 'onProgress': function progressFunction (current, total) {603 if (total > 0) {604 statusProgressInner.style.width = current/total * 100 + '%';605 setStatusMode('progress');606 if (current === total) {607 // wait for progress bar animation608 setTimeout(() => {609 setStatusMode('indeterminate');610 }, 100);611 }612 } else {613 setStatusMode('indeterminate');614 }615 },616 'canvas': editorCanvas,617 'canvasResizePolicy': 0,618 'onExit': function() {619 editorCanvas = replaceCanvas(editorCanvas);620 if (OnEditorExit) {621 OnEditorExit();622 }623 },624 'onExecute': Execute,625 'persistentPaths': persistentPaths,626 };627 editor = new Engine(editorConfig);628 629 function displayFailureNotice(err) {630 var msg = err.message || err;631 console.error(msg);632 setStatusNotice(msg);633 setStatusMode('notice');634 initializing = false;635 };636 637 if (!Engine.isWebGLAvailable()) {638 displayFailureNotice('WebGL not available');639 } else {640 setStatusMode('indeterminate');641 editor.init('godot.tools').then(function() {642 if (zip) {643 editor.copyToFS("/tmp/preload.zip", zip);644 }645 try {646 // Avoid user creating project in the persistent root folder.647 editor.copyToFS("/home/web_user/keep", new Uint8Array());648 } catch(e) {649 // File exists650 }651 selectVideoMode();652 showTab('editor');653 setLoaderEnabled(false);654 const args = ['--project-manager'];655 if (video_driver) {656 args.push('--video-driver', video_driver);657 }658 editor.start({'args': args, 'persistentDrops': true}).then(function() {659 setStatusMode('hidden');660 initializing = false;661 });662 }).catch(displayFailureNotice);663 }664 };665 document.getElementById("startButton").onclick = function() {666 preloadZip(document.getElementById('zip-file')).then(function(zip) {667 startEditor(zip);668 });669 }670 671 function preloadZip(target) {672 return new Promise(function(resolve, reject) {673 if (target.files.length > 0) {674 target.files[0].arrayBuffer().then(function(data) {675 resolve(data);676 });677 } else {678 resolve();679 }680 });681 }682 //]]></script>683</body>684</html>685 