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1<!DOCTYPE html>2<html xmlns="https://www.w3.org/1999/xhtml" lang="en">3 4<head>5    <meta charset="utf-8" />6    <meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no" />7    <meta name="author" content="Godot Engine" />8    <meta name="description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." />9    <meta name="mobile-web-app-capable" content="yes" />10    <meta name="apple-mobile-web-app-capable" content="yes" />11    <meta name="application-name" content="Godot" />12    <meta name="apple-mobile-web-app-title" content="Godot" />13    <meta name="theme-color" content="#202531" />14    <meta name="msapplication-navbutton-color" content="#202531" />15    <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />16    <meta name="msapplication-starturl" content="/latest" />17    <meta property="og:site_name" content="Godot Engine Web Editor" />18    <meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/" />19    <meta property="og:title" name="twitter:title" content="Free and open source 2D and 3D game engine" />20    <meta property="og:description" name="twitter:description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." />21    <meta property="og:image" name="twitter:image" content="https://godotengine.org/themes/godotengine/assets/og_image.png" />22    <meta property="og:type" content="website" />23    <meta name="twitter:card" content="summary" />24    <link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png" />25    <link rel="apple-touch-icon" type="image/png" href="favicon.png" />26    <link rel="manifest" href="manifest.json" />27    <title>Godot Engine Web Editor (3.4.4.rc.custom_build)</title>28    <style>29        *:focus {30            /* More visible outline for better keyboard navigation. */31            outline: 0.125rem solid hsl(220, 100%, 62.5%);32            /* Make the outline always appear above other elements. */33            /* Otherwise, one of its sides can be hidden by tabs in the Download and More layouts. */34            position: relative;35        }36        37        body {38            touch-action: none;39            font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";40            margin: 0;41            border: 0 none;42            padding: 0;43            text-align: center;44            background-color: #333b4f;45            overflow: hidden;46        }47        48        a {49            color: hsl(205, 100%, 75%);50            text-decoration-color: hsla(205, 100%, 75%, 0.3);51            text-decoration-thickness: 0.125rem;52        }53        54        a:hover {55            filter: brightness(117.5%);56        }57        58        a:active {59            filter: brightness(82.5%);60        }61        62        .welcome-modal {63            display: none;64            position: fixed;65            z-index: 1;66            left: 0;67            top: 0;68            width: 100%;69            height: 100%;70            overflow: auto;71            background-color: hsla(0, 0%, 0%, 0.5);72        }73        74        .welcome-modal-content {75            background-color: #333b4f;76            box-shadow: 0 0.25rem 0.25rem hsla(0, 0%, 0%, 0.5);77            line-height: 1.5;78            max-width: 38rem;79            margin: 4rem auto 0 auto;80            color: white;81            border-radius: 0.5rem;82            padding: 1rem 1rem 2rem 1rem;83        }84        85        #tabs-buttons {86            /* Match the default background color of the editor window for a seamless appearance. */87            background-color: #202531;88        }89        90        #tab-game {91            /* Use a pure black background to better distinguish the running project */92            /* from the editor window, and to use a more neutral background color (no tint). */93            background-color: black;94            /* Make the background span the entire page height. */95            min-height: 100vh;96        }97        98        #canvas,99        #gameCanvas {100            display: block;101            margin: 0;102            color: white;103        }104        /* Don't show distracting focus outlines for the main tabs' contents. */105        106        #tab-editor canvas:focus,107        #tab-game canvas:focus,108        #canvas:focus,109        #gameCanvas:focus {110            outline: none;111        }112        113        .godot {114            color: #e0e0e0;115            background-color: #3b3943;116            background-image: linear-gradient(to bottom, #403e48, #35333c);117            border: 1px solid #45434e;118            box-shadow: 0 0 1px 1px #2f2d35;119        }120        121        .btn {122            appearance: none;123            color: #e0e0e0;124            background-color: #262c3b;125            border: 1px solid #202531;126            padding: 0.5rem 1rem;127            margin: 0 0.5rem;128        }129        130        .btn:not(:disabled):hover {131            color: #e0e1e5;132            border-color: #666c7b;133        }134        135        .btn:active {136            border-color: #699ce8;137            color: #699ce8;138        }139        140        .btn:disabled {141            color: #aaa;142            border-color: #242937;143        }144        145        .btn.tab-btn {146            padding: 0.3rem 1rem;147        }148        149        .btn.close-btn {150            padding: 0.3rem 1rem;151            margin-left: -0.75rem;152            font-weight: 700;153        }154        /* Status display155		 * ============== */156        157        #status {158            position: absolute;159            left: 0;160            top: 0;161            right: 0;162            bottom: 0;163            display: flex;164            justify-content: center;165            align-items: center;166            /* don't consume click events - make children visible explicitly */167            visibility: hidden;168        }169        170        #status-progress {171            width: 366px;172            height: 7px;173            background-color: #38363A;174            border: 1px solid #444246;175            padding: 1px;176            box-shadow: 0 0 2px 1px #1B1C22;177            border-radius: 2px;178            visibility: visible;179        }180        181        @media only screen and (orientation:portrait) {182            #status-progress {183                width: 61.8%;184            }185        }186        187        #status-progress-inner {188            height: 100%;189            width: 0;190            box-sizing: border-box;191            transition: width 0.5s linear;192            background-color: #202020;193            border: 1px solid #222223;194            box-shadow: 0 0 1px 1px #27282E;195            border-radius: 3px;196        }197        198        #status-indeterminate {199            visibility: visible;200            position: relative;201        }202        203        #status-indeterminate>div {204            width: 4.5px;205            height: 0;206            border-style: solid;207            border-width: 9px 3px 0 3px;208            border-color: #2b2b2b transparent transparent transparent;209            transform-origin: center 21px;210            position: absolute;211        }212        213        #status-indeterminate>div:nth-child(1) {214            transform: rotate( 22.5deg);215        }216        217        #status-indeterminate>div:nth-child(2) {218            transform: rotate( 67.5deg);219        }220        221        #status-indeterminate>div:nth-child(3) {222            transform: rotate(112.5deg);223        }224        225        #status-indeterminate>div:nth-child(4) {226            transform: rotate(157.5deg);227        }228        229        #status-indeterminate>div:nth-child(5) {230            transform: rotate(202.5deg);231        }232        233        #status-indeterminate>div:nth-child(6) {234            transform: rotate(247.5deg);235        }236        237        #status-indeterminate>div:nth-child(7) {238            transform: rotate(292.5deg);239        }240        241        #status-indeterminate>div:nth-child(8) {242            transform: rotate(337.5deg);243        }244        245        #status-notice {246            margin: 0 100px;247            line-height: 1.3;248            visibility: visible;249            padding: 4px 6px;250            visibility: visible;251        }252    </style>253</head>254 255<body>256    <div id="welcome-modal" class="welcome-modal" role="dialog" aria-labelledby="welcome-modal-title" aria-describedby="welcome-modal-description" onclick="if (event.target === this) closeWelcomeModal(false)">257        <div class="welcome-modal-content">258            <h2 id="welcome-modal-title">Important - Please read before continuing</h2>259            <div id="welcome-modal-description">260                <p>261                    The Godot Web Editor has some limitations compared to the native version. Its main focus is education and experimentation;262                    <strong>it is not recommended for production</strong>.263                </p>264                <p>265                    Refer to the266                    <a href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html" target="_blank" rel="noopener">Web editor documentation</a> for usage instructions and limitations.267                </p>268            </div>269            <button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem">270				OK, don't show again271			</button>272        </div>273    </div>274    <div id="tabs-buttons">275        <button id="btn-tab-loader" class="btn tab-btn" onclick="showTab('loader')">Loader</button>276        <button id="btn-tab-editor" class="btn tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button>277        <button id="btn-close-editor" class="btn close-btn" disabled="disabled" onclick="closeEditor()">×</button>278        <button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button>279        <button id="btn-close-game" class="btn close-btn" disabled="disabled" onclick="closeGame()">×</button>280    </div>281    <div id="tabs">282        <div id="tab-loader">283            <div style="color: #e0e0e0;" id="persistence">284                <br />285                <img src="logo.svg" alt="Godot Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: min(85%, 50vh); max-height: 250px" />286                <br /> 3.4.4.rc.custom_build287                <br />288                <a href="releases/">Need an old version?</a>289                <br />290                <br />291                <br />292                <label for="videoMode" style="margin-right: 1rem">Video driver:</label>293                <select id="videoMode">294					<option value="" selected="selected">Auto</option>295					<option value="GLES2">WebGL</option>296					<option value="GLES3">WebGL 2</option>297				</select>298                <br />299                <br />300                <label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" name="files" style="margin-bottom: 1rem" />301                <br />302                <a href="demo.zip">(Try this for example)</a>303                <br />304                <br />305                <button id="startButton" class="btn" style="margin-bottom: 4rem; font-weight: 700">Start Godot editor</button>306                <br />307                <button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button>308                <br />309                <a href="https://docs.godotengine.org/en/3.4/tutorials/editor/using_the_web_editor.html">Web editor documentation</a>310            </div>311        </div>312        <div id="tab-editor" style="display: none;">313            <canvas id="editor-canvas" tabindex="1">314				HTML5 canvas appears to be unsupported in the current browser.<br />315				Please try updating or use a different browser.316			</canvas>317        </div>318        <div id="tab-game" style="display: none;">319            <canvas id="game-canvas" tabindex="2">320				HTML5 canvas appears to be unsupported in the current browser.<br />321				Please try updating or use a different browser.322			</canvas>323        </div>324        <div id="tab-status" style="display: none;">325            <div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();">326                <div id="status-progress-inner"></div>327            </div>328            <div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();">329                <div></div>330                <div></div>331                <div></div>332                <div></div>333                <div></div>334                <div></div>335                <div></div>336                <div></div>337            </div>338            <div id="status-notice" class="godot" style="display: none;"></div>339        </div>340    </div>341    <script>342        window.addEventListener("load", () => {343            if ("serviceWorker" in navigator) {344                navigator.serviceWorker.register("service.worker.js");345            }346 347            if (localStorage.getItem("welcomeModalDismissed") !== 'true') {348                document.getElementById("welcome-modal").style.display = "block";349                document.getElementById("welcome-modal-dismiss").focus();350            }351        });352 353        function closeWelcomeModal(dontShowAgain) {354            document.getElementById("welcome-modal").style.display = "none";355            if (dontShowAgain) {356                localStorage.setItem("welcomeModalDismissed", 'true');357            }358        }359    </script>360    <script src="godot.tools.js"></script>361    <script>362        //<![CDATA[363 364        var editor = null;365        var game = null;366        var setStatusMode;367        var setStatusNotice;368        var video_driver = "";369 370        function clearPersistence() {371            function deleteDB(path) {372                return new Promise(function(resolve, reject) {373                    var req = indexedDB.deleteDatabase(path);374                    req.onsuccess = function() {375                        resolve();376                    };377                    req.onerror = function(err) {378                        reject(err);379                    };380                    req.onblocked = function(err) {381                        reject(err);382                    }383 384                });385            }386            if (!window.confirm("Are you sure you want to delete all the locally stored files?\nClicking \"OK\" will permanently remove your projects and editor settings!")) {387                return;388            }389            Promise.all([390                deleteDB("/home/web_user"),391            ]).then(function(results) {392                alert("Done.");393            }).catch(function(err) {394                alert("Error deleting local files. Please retry after reloading the page.");395            });396        }397 398        function selectVideoMode() {399            var select = document.getElementById('videoMode');400            video_driver = select.selectedOptions[0].value;401        }402 403        var tabs = [404            document.getElementById('tab-loader'),405            document.getElementById('tab-editor'),406            document.getElementById('tab-game')407        ]408 409        function showTab(name) {410            tabs.forEach(function(elem) {411                if (elem.id == 'tab-' + name) {412                    elem.style.display = 'block';413                    if (name == 'editor' || name == 'game') {414                        const canvas = document.getElementById(name + '-canvas');415                        canvas.focus();416                    }417                } else {418                    elem.style.display = 'none';419                }420            });421        }422 423        function setButtonEnabled(id, enabled) {424            if (enabled) {425                document.getElementById(id).disabled = "";426            } else {427                document.getElementById(id).disabled = "disabled";428            }429        }430 431        function setLoaderEnabled(enabled) {432            setButtonEnabled('btn-tab-loader', enabled);433            setButtonEnabled('btn-tab-editor', !enabled);434            setButtonEnabled('btn-close-editor', !enabled);435        }436 437        function setGameTabEnabled(enabled) {438            setButtonEnabled('btn-tab-game', enabled);439            setButtonEnabled('btn-close-game', enabled);440        }441 442        function closeGame() {443            if (game) {444                game.requestQuit();445            }446        }447 448        function closeEditor() {449            closeGame();450            if (editor) {451                editor.requestQuit();452            }453        }454 455        function startEditor(zip) {456            const INDETERMINATE_STATUS_STEP_MS = 100;457            const persistentPaths = ['/home/web_user'];458 459            var editorCanvas = document.getElementById('editor-canvas');460            var gameCanvas = document.getElementById('game-canvas');461            var statusProgress = document.getElementById('status-progress');462            var statusProgressInner = document.getElementById('status-progress-inner');463            var statusIndeterminate = document.getElementById('status-indeterminate');464            var statusNotice = document.getElementById('status-notice');465            var headerDiv = document.getElementById('tabs-buttons');466 467            var initializing = true;468            var statusMode = 'hidden';469 470            showTab('status');471 472            var animationCallbacks = [];473 474            function animate(time) {475                animationCallbacks.forEach(callback => callback(time));476                requestAnimationFrame(animate);477            }478            requestAnimationFrame(animate);479 480            var lastScale = 0;481            var lastWidth = 0;482            var lastHeight = 0;483 484            function adjustCanvasDimensions() {485                var scale = window.devicePixelRatio || 1;486                var headerHeight = headerDiv.offsetHeight + 1;487                var width = window.innerWidth;488                var height = window.innerHeight - headerHeight;489                if (lastScale !== scale || lastWidth !== width || lastHeight !== height) {490                    editorCanvas.width = width * scale;491                    editorCanvas.height = height * scale;492                    editorCanvas.style.width = width + "px";493                    editorCanvas.style.height = height + "px";494                    lastScale = scale;495                    lastWidth = width;496                    lastHeight = height;497                }498            }499            animationCallbacks.push(adjustCanvasDimensions);500            adjustCanvasDimensions();501 502            function replaceCanvas(from) {503                const out = document.createElement("canvas");504                out.id = from.id;505                out.tabIndex = from.tabIndex;506                from.parentNode.replaceChild(out, from);507                lastScale = 0;508                return out;509            }510 511            setStatusMode = function setStatusMode(mode) {512                if (statusMode === mode || !initializing)513                    return;514                [statusProgress, statusIndeterminate, statusNotice].forEach(elem => {515                    elem.style.display = 'none';516                });517                animationCallbacks = animationCallbacks.filter(function(value) {518                    return (value != animateStatusIndeterminate);519                });520                switch (mode) {521                    case 'progress':522                        statusProgress.style.display = 'block';523                        break;524                    case 'indeterminate':525                        statusIndeterminate.style.display = 'block';526                        animationCallbacks.push(animateStatusIndeterminate);527                        break;528                    case 'notice':529                        statusNotice.style.display = 'block';530                        break;531                    case 'hidden':532                        break;533                    default:534                        throw new Error('Invalid status mode');535                }536                statusMode = mode;537            };538 539            function animateStatusIndeterminate(ms) {540                var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);541                if (statusIndeterminate.children[i].style.borderTopColor == '') {542                    Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {543                        child.style.borderTopColor = '';544                    });545                    statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';546                }547            }548 549            setStatusNotice = function setStatusNotice(text) {550                while (statusNotice.lastChild) {551                    statusNotice.removeChild(statusNotice.lastChild);552                }553                var lines = text.split('\n');554                lines.forEach((line) => {555                    statusNotice.appendChild(document.createTextNode(line));556                    statusNotice.appendChild(document.createElement('br'));557                });558            };559 560            const gameConfig = {561                'persistentPaths': persistentPaths,562                'unloadAfterInit': false,563                'canvas': gameCanvas,564                'canvasResizePolicy': 1,565                'onExit': function() {566                    gameCanvas = replaceCanvas(gameCanvas);567                    setGameTabEnabled(false);568                    showTab('editor');569                    game = null;570                },571            };572 573            var OnEditorExit = function() {574                showTab('loader');575                setLoaderEnabled(true);576            };577 578            function Execute(args) {579                const is_editor = args.filter(function(v) {580                    return v == '--editor' || v == '-e'581                }).length != 0;582                const is_project_manager = args.filter(function(v) {583                    return v == '--project-manager'584                }).length != 0;585                const is_game = !is_editor && !is_project_manager;586                if (video_driver) {587                    args.push('--video-driver', video_driver);588                }589                if (is_game) {590                    if (game) {591                        console.error("A game is already running. Close it first");592                        return;593                    }594                    setGameTabEnabled(true);595                    game = new Engine(gameConfig);596                    showTab('game');597                    game.init().then(function() {598                        requestAnimationFrame(function() {599                            game.start({600                                'args': args,601                                'canvas': gameCanvas602                            }).then(function() {603                                gameCanvas.focus();604                            });605                        });606                    });607                } else { // New editor instances will be run in the same canvas. We want to wait for it to exit.608                    OnEditorExit = function(code) {609                        setLoaderEnabled(true);610                        setTimeout(function() {611                            editor.init().then(function() {612                                setLoaderEnabled(false);613                                OnEditorExit = function() {614                                    showTab('loader');615                                    setLoaderEnabled(true);616                                };617                                editor.start({618                                    'args': args,619                                    'persistentDrops': is_project_manager,620                                    'canvas': editorCanvas621                                });622                            });623                        }, 0);624                        OnEditorExit = null;625                    };626                }627            }628 629            const editorConfig = {630                'unloadAfterInit': false,631                'onProgress': function progressFunction(current, total) {632                    if (total > 0) {633                        statusProgressInner.style.width = current / total * 100 + '%';634                        setStatusMode('progress');635                        if (current === total) {636                            // wait for progress bar animation637                            setTimeout(() => {638                                setStatusMode('indeterminate');639                            }, 100);640                        }641                    } else {642                        setStatusMode('indeterminate');643                    }644                },645                'canvas': editorCanvas,646                'canvasResizePolicy': 0,647                'onExit': function() {648                    editorCanvas = replaceCanvas(editorCanvas);649                    if (OnEditorExit) {650                        OnEditorExit();651                    }652                },653                'onExecute': Execute,654                'persistentPaths': persistentPaths,655            };656            editor = new Engine(editorConfig);657 658            function displayFailureNotice(err) {659                var msg = err.message || err;660                console.error(msg);661                setStatusNotice(msg);662                setStatusMode('notice');663                initializing = false;664            };665 666            if (!Engine.isWebGLAvailable()) {667                displayFailureNotice('WebGL not available');668            } else {669                setStatusMode('indeterminate');670                editor.init('https://huggingface.co/spaces/thomwolf/test_godot_editor/resolve/main/godot.tools').then(function() {671                    if (zip) {672                        editor.copyToFS("/tmp/preload.zip", zip);673                    }674                    try {675                        // Avoid user creating project in the persistent root folder.676                        editor.copyToFS("/home/web_user/keep", new Uint8Array());677                    } catch (e) {678                        // File exists679                    }680                    selectVideoMode();681                    showTab('editor');682                    setLoaderEnabled(false);683                    const args = ['--project-manager'];684                    if (video_driver) {685                        args.push('--video-driver', video_driver);686                    }687                    editor.start({688                        'args': args,689                        'persistentDrops': true690                    }).then(function() {691                        setStatusMode('hidden');692                        initializing = false;693                    });694                }).catch(displayFailureNotice);695            }696        };697        document.getElementById("startButton").onclick = function() {698            preloadZip(document.getElementById('zip-file')).then(function(zip) {699                startEditor(zip);700            });701        }702 703        function preloadZip(target) {704            return new Promise(function(resolve, reject) {705                if (target.files.length > 0) {706                    target.files[0].arrayBuffer().then(function(data) {707                        resolve(data);708                    });709                } else {710                    resolve();711                }712            });713        }714        //]]>715    </script>716</body>717 718</html>