Aluode/PerceptionLabPortable
0
1import math2from functools import lru_cache3from time import monotonic4from typing import Iterable, List, Optional5 6from .color import Color, blend_rgb7from .color_triplet import ColorTriplet8from .console import Console, ConsoleOptions, RenderResult9from .jupyter import JupyterMixin10from .measure import Measurement11from .segment import Segment12from .style import Style, StyleType13 14# Number of characters before 'pulse' animation repeats15PULSE_SIZE = 2016 17 18class ProgressBar(JupyterMixin):19 """Renders a (progress) bar. Used by rich.progress.20 21 Args:22 total (float, optional): Number of steps in the bar. Defaults to 100. Set to None to render a pulsing animation.23 completed (float, optional): Number of steps completed. Defaults to 0.24 width (int, optional): Width of the bar, or ``None`` for maximum width. Defaults to None.25 pulse (bool, optional): Enable pulse effect. Defaults to False. Will pulse if a None total was passed.26 style (StyleType, optional): Style for the bar background. Defaults to "bar.back".27 complete_style (StyleType, optional): Style for the completed bar. Defaults to "bar.complete".28 finished_style (StyleType, optional): Style for a finished bar. Defaults to "bar.finished".29 pulse_style (StyleType, optional): Style for pulsing bars. Defaults to "bar.pulse".30 animation_time (Optional[float], optional): Time in seconds to use for animation, or None to use system time.31 """32 33 def __init__(34 self,35 total: Optional[float] = 100.0,36 completed: float = 0,37 width: Optional[int] = None,38 pulse: bool = False,39 style: StyleType = "bar.back",40 complete_style: StyleType = "bar.complete",41 finished_style: StyleType = "bar.finished",42 pulse_style: StyleType = "bar.pulse",43 animation_time: Optional[float] = None,44 ):45 self.total = total46 self.completed = completed47 self.width = width48 self.pulse = pulse49 self.style = style50 self.complete_style = complete_style51 self.finished_style = finished_style52 self.pulse_style = pulse_style53 self.animation_time = animation_time54 55 self._pulse_segments: Optional[List[Segment]] = None56 57 def __repr__(self) -> str:58 return f"<Bar {self.completed!r} of {self.total!r}>"59 60 @property61 def percentage_completed(self) -> Optional[float]:62 """Calculate percentage complete."""63 if self.total is None:64 return None65 completed = (self.completed / self.total) * 100.066 completed = min(100, max(0.0, completed))67 return completed68 69 @lru_cache(maxsize=16)70 def _get_pulse_segments(71 self,72 fore_style: Style,73 back_style: Style,74 color_system: str,75 no_color: bool,76 ascii: bool = False,77 ) -> List[Segment]:78 """Get a list of segments to render a pulse animation.79 80 Returns:81 List[Segment]: A list of segments, one segment per character.82 """83 bar = "-" if ascii else "━"84 segments: List[Segment] = []85 if color_system not in ("standard", "eight_bit", "truecolor") or no_color:86 segments += [Segment(bar, fore_style)] * (PULSE_SIZE // 2)87 segments += [Segment(" " if no_color else bar, back_style)] * (88 PULSE_SIZE - (PULSE_SIZE // 2)89 )90 return segments91 92 append = segments.append93 fore_color = (94 fore_style.color.get_truecolor()95 if fore_style.color96 else ColorTriplet(255, 0, 255)97 )98 back_color = (99 back_style.color.get_truecolor()100 if back_style.color101 else ColorTriplet(0, 0, 0)102 )103 cos = math.cos104 pi = math.pi105 _Segment = Segment106 _Style = Style107 from_triplet = Color.from_triplet108 109 for index in range(PULSE_SIZE):110 position = index / PULSE_SIZE111 fade = 0.5 + cos(position * pi * 2) / 2.0112 color = blend_rgb(fore_color, back_color, cross_fade=fade)113 append(_Segment(bar, _Style(color=from_triplet(color))))114 return segments115 116 def update(self, completed: float, total: Optional[float] = None) -> None:117 """Update progress with new values.118 119 Args:120 completed (float): Number of steps completed.121 total (float, optional): Total number of steps, or ``None`` to not change. Defaults to None.122 """123 self.completed = completed124 self.total = total if total is not None else self.total125 126 def _render_pulse(127 self, console: Console, width: int, ascii: bool = False128 ) -> Iterable[Segment]:129 """Renders the pulse animation.130 131 Args:132 console (Console): Console instance.133 width (int): Width in characters of pulse animation.134 135 Returns:136 RenderResult: [description]137 138 Yields:139 Iterator[Segment]: Segments to render pulse140 """141 fore_style = console.get_style(self.pulse_style, default="white")142 back_style = console.get_style(self.style, default="black")143 144 pulse_segments = self._get_pulse_segments(145 fore_style, back_style, console.color_system, console.no_color, ascii=ascii146 )147 segment_count = len(pulse_segments)148 current_time = (149 monotonic() if self.animation_time is None else self.animation_time150 )151 segments = pulse_segments * (int(width / segment_count) + 2)152 offset = int(-current_time * 15) % segment_count153 segments = segments[offset : offset + width]154 yield from segments155 156 def __rich_console__(157 self, console: Console, options: ConsoleOptions158 ) -> RenderResult:159 width = min(self.width or options.max_width, options.max_width)160 ascii = options.legacy_windows or options.ascii_only161 should_pulse = self.pulse or self.total is None162 if should_pulse:163 yield from self._render_pulse(console, width, ascii=ascii)164 return165 166 completed: Optional[float] = (167 min(self.total, max(0, self.completed)) if self.total is not None else None168 )169 170 bar = "-" if ascii else "━"171 half_bar_right = " " if ascii else "╸"172 half_bar_left = " " if ascii else "╺"173 complete_halves = (174 int(width * 2 * completed / self.total)175 if self.total and completed is not None176 else width * 2177 )178 bar_count = complete_halves // 2179 half_bar_count = complete_halves % 2180 style = console.get_style(self.style)181 is_finished = self.total is None or self.completed >= self.total182 complete_style = console.get_style(183 self.finished_style if is_finished else self.complete_style184 )185 _Segment = Segment186 if bar_count:187 yield _Segment(bar * bar_count, complete_style)188 if half_bar_count:189 yield _Segment(half_bar_right * half_bar_count, complete_style)190 191 if not console.no_color:192 remaining_bars = width - bar_count - half_bar_count193 if remaining_bars and console.color_system is not None:194 if not half_bar_count and bar_count:195 yield _Segment(half_bar_left, style)196 remaining_bars -= 1197 if remaining_bars:198 yield _Segment(bar * remaining_bars, style)199 200 def __rich_measure__(201 self, console: Console, options: ConsoleOptions202 ) -> Measurement:203 return (204 Measurement(self.width, self.width)205 if self.width is not None206 else Measurement(4, options.max_width)207 )208 209 210if __name__ == "__main__": # pragma: no cover211 console = Console()212 bar = ProgressBar(width=50, total=100)213 214 import time215 216 console.show_cursor(False)217 for n in range(0, 101, 1):218 bar.update(n)219 console.print(bar)220 console.file.write("\r")221 time.sleep(0.05)222 console.show_cursor(True)223 console.print()224 